Interactive replay review
Charts load when this section approaches the viewport.
Charge
45%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.81 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.48 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.10 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.72 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RAIL · Distance: 1.78 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.50 · Cooldown 10%
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 8.03 · Charge 0%
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 13.75 · Charge 0%
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 13.29 · Charge 0%
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 14.18 · Charge 0%
Mixed execution across the match
Strengths
Weaknesses