Accuracy
53%
Ranked
—
Ping
145 ms
Damage
+3.24
Duel
VS
Open Large
Time
0:25
Rounds
1
Accuracy
48%
Ranked
—
Ping
17 ms
Damage
-3.24
Permanent analysis and replay retention state
Match ID
eilAOEUlHvby
Analysis ID
eilAOEUlHvby
Replay Status
Available
Replay Retention
Sep 07, 2026, 10:00 PM
0 favorites
selected moment 0:25
Inventory
TamamoCrosss · 0:25
selected moment 0:25
Inventory
__RazorBill__ · 0:25
Category scores from the replay analysis
Melee
88%
Projectile
82%
Charge
50%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Category scores from the replay analysis
Melee
77%
Projectile
0%
Charge
40%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Highest impact analysis markers
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ARROW · Distance: 11.41
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ARROW · Distance: 11.41
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 11.41 · Charge 0%
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 11.41 · Charge 0%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.63 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.68 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.68 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.08 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.54 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.54 · Cooldown 10%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 3.61 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.13 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.58 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.88 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.13 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.88 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.68 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.59 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.08 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.08 · Cooldown 10%
Clear mistakes shaped the match
Strengths
- •1 melee hit conversion
- •1 projectile hit conversion
Weaknesses
- •9 low-charge melee miss in engages
- •2 clear projectile misses
- •2 low-charge projectile misses
Clear mistakes shaped the match
Strengths
- •18 high-risk defensive values
Weaknesses
- •22 low-charge melee miss in engages
- •4 clear melee misses
Data quality notes from the analysis pipeline