Match OverviewJun 09, 2026, 10:00 PM
TamamoCrosss Minecraft head
Winner

9 analysis categories

Accuracy

53%

Ranked

Ping

145 ms

Damage

+3.24

Duel

VS

Open Large

Time

0:25

Rounds

1

__RazorBill__ Minecraft head
Player

9 analysis categories

Accuracy

48%

Ranked

Ping

17 ms

Damage

-3.24

Match Metadata

Permanent analysis and replay retention state

Match ID

eilAOEUlHvby

Analysis ID

eilAOEUlHvby

Replay Status

Available

Replay Retention

Sep 07, 2026, 10:00 PM

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TamamoCrosss Minecraft head
TamamoCrosss

selected moment 0:25

Winner

Inventory

TamamoCrosss · 0:25

Elytra
Tipped Arrow
63
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Experience Bottle
64
Experience Bottle
64
Firework Rocket
24
Shield
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Ender Pearl
16
Ender Pearl
16
Mace
Netherite Pickaxe
Netherite Axe
Totem Of Undying
Totem Of Undying
End Crystal
64
Obsidian
64
Ender Pearl
16
Ender Pearl
16
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Golden Apple
63
Obsidian
64
End Crystal
63
Totem Of Undying
Crossbow
Ender Pearl
14
Respawn Anchor
63
Glowstone
61
Totem Of Undying
__RazorBill__ Minecraft head
__RazorBill__

selected moment 0:25

Inventory

__RazorBill__ · 0:25

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
TamamoCrosss led by 5%
Selected moment: 0:25
TamamoCrosss Breakdown

Category scores from the replay analysis

9 categories

Melee

88%

Projectile

82%

Charge

50%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

__RazorBill__ Breakdown

Category scores from the replay analysis

9 categories

Melee

77%

Projectile

0%

Charge

40%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:14

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 11.41

-6
0:14

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 11.41

-5
0:14

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 11.41 · Charge 0%

-5
0:14

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 11.41 · Charge 0%

-5
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.63 · Cooldown 4%

-5
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.68 · Cooldown 10%

-5
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.68 · Cooldown 10%

-5
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.08 · Cooldown 10%

-4
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 1.54 · Cooldown 10%

-2
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 1.54 · Cooldown 10%

-2
Key Events

Highest impact analysis markers

10
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 3.61 · Cooldown 10%

-6
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.13 · Cooldown 10%

-5
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.58 · Cooldown 10%

-5
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.88 · Cooldown 10%

-5
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.13 · Cooldown 10%

-4
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.88 · Cooldown 10%

-4
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.68 · Cooldown 10%

-3
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.59 · Cooldown 10%

-3
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.08 · Cooldown 10%

-3
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.08 · Cooldown 10%

-3
TamamoCrosss Summary

Clear mistakes shaped the match

Strengths

  • 1 melee hit conversion
  • 1 projectile hit conversion

Weaknesses

  • 9 low-charge melee miss in engages
  • 2 clear projectile misses
  • 2 low-charge projectile misses
__RazorBill__ Summary

Clear mistakes shaped the match

Strengths

  • 18 high-risk defensive values

Weaknesses

  • 22 low-charge melee miss in engages
  • 4 clear melee misses
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration