Interactive replay review
Charts load when this section approaches the viewport.
Charge
50%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
The replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ARROW · Distance: 11.41
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ARROW · Distance: 11.41
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 11.41 · Charge 0%
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 11.41 · Charge 0%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.63 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.68 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.68 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.08 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.54 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.54 · Cooldown 10%
Clear mistakes shaped the match
Strengths
Weaknesses