Interactive replay review
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Charge
81%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
88%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: TOTEM_OF_UNDYING · Distance: 3.02 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 0.81 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 3.01 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Projectile hit conversion
ProjectileThe shot landed and created measurable value.
Weapon: ENDER_PEARL · Distance: 14.66 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.75 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 3.54 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Consistent factual execution
Strengths
Weaknesses