Accuracy
69%
Ranked
—
Ping
80 ms
Damage
+20.17
Duel
VS
Open Large
Time
1:08
Rounds
1
Accuracy
70%
Ranked
—
Ping
48 ms
Damage
-20.17
Permanent analysis and replay retention state
Match ID
foBWRQdGDLyw
Analysis ID
foBWRQdGDLyw
Replay Status
Available
Replay Retention
Oct 03, 2026, 06:40 PM
0 favorites
selected moment 1:05
Inventory
TVremote___ · 1:05
selected moment 1:05
Inventory
Machcm · 1:05
Category scores from the replay analysis
Melee
100%
Projectile
81%
Charge
53%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
87%
Category scores from the replay analysis
Melee
82%
Projectile
81%
Charge
75%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
87%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.77 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.66 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_AXE · Distance: 2.73 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.77 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.77 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 3.81 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 3.82 · Cooldown 4%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: NETHERITE_SWORD · Distance: 3.67
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: NETHERITE_SWORD · Distance: 3.07
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.04 · Cooldown 4%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.86 · Cooldown 1%
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ENDER_PEARL · Distance: 2.92
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ENDER_PEARL · Distance: 2.22 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.77 · Cooldown 1%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: ENDER_PEARL · Distance: 2.92
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ENDER_PEARL · Distance: 2.92 · Cooldown 10%
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: AIR · Distance: 66.30 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 66.30 · Cooldown 10% | No confirmed melee exchange
Contextual projectile pressure
ProjectileThe shot is treated as zoning, pressure, or low-information space control.
Weapon: SPLASH_POTION · Distance: 66.30
Contextual potion usage
UtilityPotion usage is tracked, but the replay lacks enough outcome evidence for a hard score.
Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Mixed execution across the match
Strengths
- •9 melee hit conversions
- •1 high-risk defensive value
Weaknesses
- •11 low-charge melee miss in engages
- •1 clear projectile miss
Mixed execution across the match
Strengths
- •1 high-risk defensive value
Weaknesses
- •4 low-charge melee miss in engages
- •1 clear melee miss
- •1 clear projectile miss
Data quality notes from the analysis pipeline