Match OverviewJul 05, 2026, 06:40 PM
TVremote___ Minecraft head
Winner

9 analysis categories

Accuracy

69%

Ranked

Ping

80 ms

Damage

+20.17

Duel

VS

Open Large

Time

1:08

Rounds

1

Machcm Minecraft head
Player

9 analysis categories

Accuracy

70%

Ranked

Ping

48 ms

Damage

-20.17

Match Metadata

Permanent analysis and replay retention state

Match ID

foBWRQdGDLyw

Analysis ID

foBWRQdGDLyw

Replay Status

Available

Replay Retention

Oct 03, 2026, 06:40 PM

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TVremote___ Minecraft head
TVremote___

selected moment 1:05

Winner

Inventory

TVremote___ · 1:05

Wind Charge
64
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Elytra
Netherite Sword
Mace
Golden Apple
64
Mace
Wind Charge
54
Netherite Axe
Shield
Ender Pearl
11
Totem Of Undying
Machcm Minecraft head
Machcm

selected moment 1:05

Inventory

Machcm · 1:05

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Machcm led by 1%
Selected moment: 1:05
TVremote___ Breakdown

Category scores from the replay analysis

9 categories

Melee

100%

Projectile

81%

Charge

53%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

87%

Machcm Breakdown

Category scores from the replay analysis

9 categories

Melee

82%

Projectile

81%

Charge

75%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

87%

Key Events

Highest impact analysis markers

10
0:24

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.77 · Cooldown 3%

-6
0:24

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.66 · Cooldown 1%

-6
0:24

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_AXE · Distance: 2.73 · Cooldown 10%

-5
0:24

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.77 · Cooldown 3%

-5
0:24

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.77 · Cooldown 3%

-5
0:24

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 3.81 · Cooldown 10%

-5
0:28

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 3.82 · Cooldown 4%

-4
0:33

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: NETHERITE_SWORD · Distance: 3.67

+4
0:57

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: NETHERITE_SWORD · Distance: 3.07

+3
0:59

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.04 · Cooldown 4%

-3
Key Events

Highest impact analysis markers

10
0:47

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.86 · Cooldown 1%

-6
0:48

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ENDER_PEARL · Distance: 2.92

-6
0:28

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ENDER_PEARL · Distance: 2.22 · Cooldown 10%

-5
0:54

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.77 · Cooldown 1%

-5
0:48

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: ENDER_PEARL · Distance: 2.92

-4
0:48

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ENDER_PEARL · Distance: 2.92 · Cooldown 10%

-4
0:14

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: AIR · Distance: 66.30 · No confirmed melee exchange

0
0:14

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 66.30 · Cooldown 10% | No confirmed melee exchange

0
0:14

Contextual projectile pressure

Projectile

The shot is treated as zoning, pressure, or low-information space control.

Weapon: SPLASH_POTION · Distance: 66.30

0
0:14

Contextual potion usage

Utility

Potion usage is tracked, but the replay lacks enough outcome evidence for a hard score.

Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data

0
TVremote___ Summary

Mixed execution across the match

Strengths

  • 9 melee hit conversions
  • 1 high-risk defensive value

Weaknesses

  • 11 low-charge melee miss in engages
  • 1 clear projectile miss
Machcm Summary

Mixed execution across the match

Strengths

  • 1 high-risk defensive value

Weaknesses

  • 4 low-charge melee miss in engages
  • 1 clear melee miss
  • 1 clear projectile miss
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration