Interactive replay review
Charts load when this section approaches the viewport.
Charge
3%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
95%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: COBWEB · Distance: 2.87 · Self dmg: 1.56 · Opp dmg: 0.00 · Cooldown 10%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.11 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.20 · Self dmg: 1.56 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.05 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.10 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.17 · Self dmg: 0.10 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.17 · Self dmg: 0.10 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Low-charge projectile wasted punish window
ChargeThe projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 5.85 · Self dmg: 0.26 · Opp dmg: 0.00 · Charge 0%
Low-charge projectile wasted punish window
ChargeThe projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 2.56 · Self dmg: 0.26 · Opp dmg: 0.37 · Charge 0% | Direct hit window
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.08 · Self dmg: 1.56 · Opp dmg: 0.00 · Cooldown 3% | Repeated pattern
Mixed execution across the match
Strengths
Weaknesses