Combat Score
48 / 100
Ranked
Unranked
Ping
131 ms
Damage
-21.83
Duel
Persistent match analysis remains available
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 0.76m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 2.23m · Self: 1.14 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: COBWEB · Distance: 0.84m · Self: 0.14 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.92m · Self: 0.96 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.18m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 1.43m · Self: 1.14 · Opponent: 0.00 · Cooldown 3%
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.70m · Self: 2.43 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.05m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 2.23m · Self: 1.14 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.93 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clear projectile miss in punish window
ProjectileRound 2A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 6.12m · Self: 0.00 · Opponent: 0.26 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.47m · Self: 1.56 · Opponent: 0.11 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 1.07 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: LAVA_BUCKET · Distance: 0.74m · Self: 0.00 · Opponent: 0.26 · Cooldown 10%
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.05m · Self: 1.56 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 0.89m · Self: 1.56 · Opponent: 0.00 · Cooldown 3%
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 0.52m · Self: 1.56 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.24m · Self: 1.33 · Opponent: 0.69 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.37m · Self: 0.00 · Opponent: 0.39 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.90m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.55m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: LAVA_BUCKET · Distance: 3.13m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.24m · Self: 0.00 · Opponent: 1.56
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.95m · Self: 0.00 · Opponent: 0.00
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.79m · Self: 1.34 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.40m · Self: 0.00 · Opponent: 0.00
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.98m · Self: 0.00 · Opponent: 2.43
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.26m · Self: 0.00 · Opponent: 1.56
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.78m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.13m · Self: 0.00 · Opponent: 1.19 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.84m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.68m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.15m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Shield failed against axe pressure
UtilityRound 2The shield was broken in axe range and the player still lost the follow-up.
Weapon: SHIELD · Distance: 0.75m · Self: 0.11 · Opponent: 1.56 · Axe break threat
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.10m · Self: 0.00 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.02m · Self: 0.00 · Opponent: 1.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.27m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 1.99m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.21m · Self: 0.00 · Opponent: 0.32 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.15m · Self: 0.00 · Opponent: 1.56
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 0.82m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: LAVA_BUCKET · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.98m · Self: 0.00 · Opponent: 0.81 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.48m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.82m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 0.40m · Self: 0.00 · Opponent: 0.69
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 2.79m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.29m · Self: 0.00 · Opponent: 0.00
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.35m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 1.31m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.91m · Self: 0.00 · Opponent: 0.00
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: COBWEB · Distance: 3.51m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: COBWEB · Distance: 3.39m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.75m · Self: 0.87 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.61m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.67m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.65m · Self: 0.00 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: CROSSBOW · Distance: 0.38m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.37m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: OAK_PLANKS · Distance: 1.25m · Self: 0.96 · Opponent: 0.00 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.07m · Self: 0.00 · Opponent: 0.00
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.47m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.25m · Self: 0.00 · Opponent: 1.38
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 1.34 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: COBWEB · Distance: 0.41m · Self: 0.00 · Opponent: 0.04 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.88m · Self: 0.00 · Opponent: 0.14 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.36m · Self: 0.00 · Opponent: 1.19 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.44m · Self: 1.56 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.97m · Self: 0.00 · Opponent: 0.02 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.48m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.53m · Self: 0.00 · Opponent: 1.56 · Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.04m · Self: 0.00 · Opponent: 0.96
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: LAVA_BUCKET · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.19m · Self: 1.19 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.07m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.75m · Self: 0.00 · Opponent: 2.70 · Axe break threat
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.02m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.84m · Self: 1.33 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 1.79m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.00m · Self: 0.00 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge projectile wasted punish window
ChargeRound 2The projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 6.12m · Self: 0.00 · Opponent: 0.26 · Charge 0%
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 3.20m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.91m · Self: 0.22 · Opponent: 0.27 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.06m · Self: 1.56 · Opponent: 0.11 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: BUCKET · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 3.32m · Self: 0.00 · Opponent: 0.26 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.55m · Self: 0.00 · Opponent: 1.56
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Shield failed against axe pressure
UtilityRound 2The shield was broken in axe range and the player still lost the follow-up.
Weapon: SHIELD · Distance: 1.99m · Self: 0.85 · Opponent: 0.96 · Axe break threat
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: BUCKET · Distance: 3.22m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: LAVA_BUCKET · Distance: 3.37m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.55m · Self: 0.00 · Opponent: 1.34
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.18m · Self: 1.56 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.92m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.42m · Self: 0.00 · Opponent: 0.81 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: LAVA_BUCKET · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 2.54m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: BUCKET · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 0.06 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.61m · Self: 0.00 · Opponent: 0.26 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.88m · Self: 0.00 · Opponent: 0.96 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.48m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.66m · Self: 0.00 · Opponent: 1.33 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.33m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: LAVA_BUCKET · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.56m · Self: 0.00 · Opponent: 1.49 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.30m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.75m · Self: 0.48 · Opponent: 0.56 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: BUCKET · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: LAVA_BUCKET · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.18m · Self: 0.69 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.52m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.54m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 4.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.82m · Self: 0.32 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.46m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 0.37m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.18m · Self: 2.45 · Opponent: 0.69 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.24m · Self: 1.33 · Opponent: 0.69 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.54m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 2.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.37m · Self: 0.00 · Opponent: 0.39 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.87m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 6.33m · Self: 0.00 · Opponent: 0.00
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.55m · Self: 0.00 · Opponent: 1.56 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.62m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.01m · Self: 0.00 · Opponent: 0.39 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.01m · Self: 0.00 · Opponent: 0.39 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.13m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.13m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.26m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.62m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 0.00 · Opponent: 0.56 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 0.00 · Opponent: 0.56 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.26m · Self: 1.38 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.79m · Self: 1.34 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.35m · Self: 0.18 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 0.41m · Self: 0.04 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 0.41m · Self: 0.04 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 0.31m · Self: 0.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 0.28m · Self: 0.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 0.84m · Self: 0.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.59m · Self: 0.00 · Opponent: 1.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.59m · Self: 0.00 · Opponent: 1.14 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 1.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 0.22 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.87m · Self: 0.00 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.97m · Self: 0.00 · Opponent: 1.56 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.97m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.05m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Pressure | Context-backed opportunity
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.58m · Self: 0.00 · Opponent: 3.36
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 0.93 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 0.93 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.02m · Self: 0.00 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.02m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.36m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: CROSSBOW · Distance: 0.79m · Self: 0.00 · Opponent: 0.12 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: CROSSBOW · Distance: 0.79m · Self: 0.00 · Opponent: 0.12 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.62m · Self: 0.10 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.68m · Self: 0.12 · Opponent: 0.19 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.43m · Self: 0.12 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 0.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 0.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.74m · Self: 0.00 · Opponent: 0.19 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.74m · Self: 0.00 · Opponent: 0.19 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.38m · Self: 1.56 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.90m · Self: 1.92 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.71m · Self: 1.92 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.90m · Self: 0.96 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.92m · Self: 0.96 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.13m · Self: 2.43 · Opponent: 1.19 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.13m · Self: 0.00 · Opponent: 1.19 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.51m · Self: 1.34 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.61m · Self: 0.02 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.61m · Self: 0.02 · Opponent: 1.56 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.84m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.43m · Self: 1.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 0.97m · Self: 1.56 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.58m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.58m · Self: 0.00 · Opponent: 1.56 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.12m · Self: 2.43 · Opponent: 1.33 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.84m · Self: 2.43 · Opponent: 1.33 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.84m · Self: 2.43 · Opponent: 1.33 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.03m · Self: 1.13 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.84m · Self: 0.00 · Opponent: 1.56 · Cooldown 3%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_AXE · UHC
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.89m · Self: 2.04 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 5.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 5.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 6.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 6.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.18m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.65m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.22m · Self: 0.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.22m · Self: 0.00 · Opponent: 0.22 · Cooldown 4%
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.86m · Self: 0.56 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.15m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.19m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.88m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.88m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.79m · Self: 0.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 1.31m · Self: 0.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.36m · Self: 0.00 · Opponent: 0.96 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.36m · Self: 0.00 · Opponent: 0.96 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.57m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.57m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.10m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.02m · Self: 2.05 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.02m · Self: 2.05 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 8.07m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.76m · Self: 0.26 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.53m · Self: 0.01 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.81m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.67m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 1.21 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 1.21 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.57m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.57m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.02m · Self: 0.00 · Opponent: 1.14 · Cooldown 4%
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.94m · Self: 1.56 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.67m · Self: 0.00 · Opponent: 3.12
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.17m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.17m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.38m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.91m · Self: 1.13 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 1.13 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 1.13 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.15m · Self: 0.22 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.08m · Self: 0.96 · Opponent: 1.17 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.97m · Self: 0.96 · Opponent: 0.85 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.97m · Self: 0.96 · Opponent: 0.85 · Cooldown 3%
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.21m · Self: 0.00 · Opponent: 0.32 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.97m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.61m · Self: 1.33 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.81m · Self: 1.33 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.81m · Self: 1.33 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.57m · Self: 0.00 · Opponent: 1.33 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.17m · Self: 0.00 · Opponent: 1.33 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.17m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.07m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.38m · Self: 1.34 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · UHC
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: SHIELD · UHC
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.18m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.18m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · UHC
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: SHIELD · UHC
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.99m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.95m · Self: 0.00 · Opponent: 1.56 · Opponent death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.95m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 36.42m · Self: 0.00 · Opponent: 0.00
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 27.61m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 3The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 27.61m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 17.59m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 3The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 17.59m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 13.47m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 3The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 13.47m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.19m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.02m · Self: 1.56 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.28m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.79m · Self: 0.00 · Opponent: 0.00
Projectile hit conversion
ProjectileRound 3The shot landed and created measurable value.
Weapon: ARROW · Distance: 5.56m · Self: 0.00 · Opponent: 0.00 · Pressure | Context-backed opportunity
Low-charge projectile still converted
ChargeRound 3The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 5.56m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.90m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.70m · Self: 2.43 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.17m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 1.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 3.09m · Self: 0.81 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.28m · Self: 0.00 · Opponent: 1.32
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 1.32 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 1.32 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.72m · Self: 1.56 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 1.56 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 1.56 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.41m · Self: 0.00 · Opponent: 0.00
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.98m · Self: 0.00 · Opponent: 0.81 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 2.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.34m · Self: 0.00 · Opponent: 0.39 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.34m · Self: 0.00 · Opponent: 0.39 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.82m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.17m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.18m · Self: 2.43 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.36m · Self: 1.56 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.45m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.45m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.99m · Self: 1.56 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.54m · Self: 0.00 · Opponent: 0.32 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.54m · Self: 0.00 · Opponent: 0.32 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.24m · Self: 0.39 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.54m · Self: 0.39 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.54m · Self: 0.39 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.01m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.48m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.67m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.55m · Self: 0.00 · Opponent: 0.69 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.55m · Self: 0.00 · Opponent: 0.69 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.43m · Self: 0.00 · Opponent: 1.13
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.47m · Self: 0.00 · Opponent: 1.13 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.47m · Self: 0.00 · Opponent: 1.13 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.62m · Self: 0.00 · Opponent: 1.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.62m · Self: 0.00 · Opponent: 1.07 · Cooldown 3%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.54m · Self: 0.00 · Opponent: 1.33 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.54m · Self: 0.00 · Opponent: 1.33 · Cooldown 3%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.77m · Self: 0.00 · Opponent: 1.19 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.77m · Self: 0.00 · Opponent: 1.19 · Cooldown 3%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.85m · Self: 0.06 · Opponent: 0.85 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.85m · Self: 0.06 · Opponent: 0.85 · Cooldown 3%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 1.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 0.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.16m · Self: 0.77 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.45m · Self: 0.77 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.11m · Self: 0.77 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.13m · Self: 0.00 · Opponent: 1.33
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 1.33 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.64m · Self: 0.00 · Opponent: 2.43
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.65m · Self: 0.26 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.65m · Self: 0.26 · Opponent: 2.43 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.56m · Self: 1.33 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.05m · Self: 1.33 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.25m · Self: 0.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.25m · Self: 0.00 · Opponent: 0.22 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.59m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 1.92m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.63m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.72m · Self: 1.13 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.34m · Self: 1.13 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 0.16m · Self: 0.76 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.80m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.82m · Self: 0.96 · Opponent: 0.68 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.82m · Self: 0.96 · Opponent: 0.68 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.66m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.93m · Self: 0.00 · Opponent: 1.56 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.93m · Self: 0.00 · Opponent: 1.56 · Cooldown 3%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 7.04m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.80m · Self: 0.57 · Opponent: 1.42 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.99m · Self: 0.00 · Opponent: 1.42 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.99m · Self: 0.00 · Opponent: 1.42 · Cooldown 3%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.36m · Self: 1.13 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 0.28m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.45m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.45m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.58m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.05m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.05m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.60m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.26m · Self: 1.49 · Opponent: 1.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.26m · Self: 1.49 · Opponent: 1.14 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.72m · Self: 2.49 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.77m · Self: 1.68 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.77m · Self: 1.68 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.20m · Self: 0.81 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.63m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.63m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.77m · Self: 1.56 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.87m · Self: 1.56 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.87m · Self: 1.56 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.26m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 3.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.75m · Self: 0.87 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 0.74m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.54m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.61m · Self: 1.13 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 1.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 1.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.12m · Self: 4.86 · Opponent: 0.47 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 0.00 · Opponent: 0.47 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 0.00 · Opponent: 0.47 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.09m · Self: 2.43 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.88m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.88m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.49m · Self: 1.34 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.86m · Self: 2.17 · Opponent: 0.39 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.86m · Self: 2.17 · Opponent: 0.39 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 0.88m · Self: 1.56 · Opponent: 3.99 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.31m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.31m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 0.30m · Self: 1.56 · Opponent: 2.43 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.65m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.05m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: CROSSBOW · Distance: 0.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.94m · Self: 0.00 · Opponent: 0.48 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.94m · Self: 0.00 · Opponent: 0.48 · Cooldown 3%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.56m · Self: 0.00 · Opponent: 1.33 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.56m · Self: 0.00 · Opponent: 1.33 · Cooldown 3%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.43m · Self: 2.05 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 2.36m · Self: 2.05 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.30m · Self: 0.00 · Opponent: 0.26 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.30m · Self: 0.00 · Opponent: 0.26 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.15m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.15m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.77m · Self: 0.00 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.77m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.15m · Self: 0.00 · Opponent: 1.33
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.10m · Self: 0.00 · Opponent: 1.33 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 4.10m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 6.05m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.81m · Self: 0.00 · Opponent: 1.56 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.81m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.09m · Self: 0.00 · Opponent: 1.33 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 4.09m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.86m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.05m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.40m · Self: 2.17 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.53m · Self: 1.56 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.65m · Self: 0.00 · Opponent: 0.69 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.65m · Self: 0.00 · Opponent: 0.69 · Cooldown 4%
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · UHC
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.39m · Self: 1.68 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 2.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: OAK_PLANKS · UHC
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 1.25m · Self: 0.96 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: OAK_PLANKS · UHC
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.48m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.94m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.46m · Self: 0.00 · Opponent: 0.32 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.46m · Self: 0.00 · Opponent: 0.32 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.24m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.38m · Self: 0.00 · Opponent: 0.77 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.38m · Self: 0.00 · Opponent: 0.77 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.26m · Self: 0.00 · Opponent: 1.12 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.26m · Self: 0.00 · Opponent: 1.12 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.49m · Self: 0.00 · Opponent: 1.33 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.49m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 5.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 5.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 6.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 6.37m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.92m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.92m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 1.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.22m · Self: 1.56 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.17m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.74m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.19m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 5.52m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 4.57m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 4.02m · Self: 0.39 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 3.24m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 4.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 1.34 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: COBWEB · Distance: 0.41m · Self: 0.00 · Opponent: 0.04 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.84m · Self: 0.00 · Opponent: 0.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.88m · Self: 0.00 · Opponent: 0.14 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.32m · Self: 1.14 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.23m · Self: 1.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.23m · Self: 1.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.94m · Self: 1.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 1.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.93 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.36m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 5.06m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.41m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.36m · Self: 0.00 · Opponent: 1.19 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 2.43 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 1.75m · Self: 0.12 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.22m · Self: 0.12 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 1.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.44m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.69m · Self: 0.00 · Opponent: 0.12
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.01m · Self: 0.00 · Opponent: 0.12 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.01m · Self: 0.00 · Opponent: 0.12 · Cooldown 3%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.97m · Self: 0.00 · Opponent: 0.02 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 0.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.22m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.48m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.47m · Self: 0.00 · Opponent: 1.56
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.53m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.57m · Self: 0.00 · Opponent: 0.39 · Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.26m · Self: 0.00 · Opponent: 0.39 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.26m · Self: 0.00 · Opponent: 0.39 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.32m · Self: 0.00 · Opponent: 1.92 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.32m · Self: 0.00 · Opponent: 1.92 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.32m · Self: 0.00 · Opponent: 0.96 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.32m · Self: 0.00 · Opponent: 0.96 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 6.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 0.19 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 0.19 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.19m · Self: 1.19 · Opponent: 2.43 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.95m · Self: 1.56 · Opponent: 1.34 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.95m · Self: 1.56 · Opponent: 1.34 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.61m · Self: 1.56 · Opponent: 0.02 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: COBWEB · Distance: 1.95m · Self: 0.00 · Opponent: 0.02 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: COBWEB · Distance: 1.95m · Self: 0.00 · Opponent: 0.02 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.80m · Self: 0.00 · Opponent: 1.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.80m · Self: 0.00 · Opponent: 1.14 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.27m · Self: 1.56 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.27m · Self: 1.56 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.84m · Self: 1.33 · Opponent: 2.43 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.19m · Self: 1.56 · Opponent: 1.13 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.19m · Self: 1.56 · Opponent: 1.13 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 7.21m · Self: 0.00 · Opponent: 2.79 · Finish attempt | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 7.21m · Self: 0.00 · Opponent: 2.79 · Charge 0%
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 10.17m · Self: 0.00 · Opponent: 0.75 · Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 10.17m · Self: 0.00 · Opponent: 0.75 · Charge 0%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 6.73m · Self: 0.00 · Opponent: 2.43
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 4.00m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 6.53m · Self: 0.00 · Opponent: 0.26 · Pressure | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 6.53m · Self: 0.00 · Opponent: 0.26 · Charge 0%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.91m · Self: 0.22 · Opponent: 0.27 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 2.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.35m · Self: 1.56 · Opponent: 0.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.35m · Self: 1.56 · Opponent: 0.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 0.32 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 0.32 · Cooldown 4%
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.45m · Self: 1.56 · Opponent: 0.11 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.47m · Self: 1.56 · Opponent: 0.11 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.06m · Self: 1.56 · Opponent: 0.11 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.95m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.03m · Self: 0.00 · Opponent: 0.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.03m · Self: 0.00 · Opponent: 0.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 0.47m · Self: 0.96 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.84m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.84m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.84m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.80m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 1.42m · Self: 0.00 · Opponent: 0.26 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.84m · Self: 2.43 · Opponent: 0.26 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.84m · Self: 2.43 · Opponent: 0.26 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 2.05 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.32m · Self: 0.00 · Opponent: 0.26 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.18m · Self: 0.00 · Opponent: 0.26 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.18m · Self: 0.00 · Opponent: 0.26 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.34m · Self: 0.00 · Opponent: 0.01 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.34m · Self: 0.00 · Opponent: 0.01 · Cooldown 3%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.91m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.77m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.77m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.45m · Self: 1.21 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.57m · Self: 1.56 · Opponent: 0.96 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.50m · Self: 1.14 · Opponent: 0.96 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.50m · Self: 1.14 · Opponent: 0.96 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.04m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.04m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.75m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.07m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.89m · Self: 1.56 · Opponent: 1.13 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.28m · Self: 0.00 · Opponent: 1.13 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.28m · Self: 0.00 · Opponent: 1.13 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.15m · Self: 0.00 · Opponent: 0.22 · Axe break threat
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 4.20m · Self: 0.00 · Opponent: 0.22 · Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.51m · Self: 0.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.07m · Self: 0.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.07m · Self: 0.00 · Opponent: 0.22 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.40m · Self: 0.00 · Opponent: 0.96 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.40m · Self: 0.00 · Opponent: 0.96 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.14m · Self: 0.00 · Opponent: 0.28 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.14m · Self: 0.00 · Opponent: 0.28 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 1.33 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.09m · Self: 1.56 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.09m · Self: 1.56 · Opponent: 2.43 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.95m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: LAVA_BUCKET · UHC
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 5.28m · Self: 0.00 · Opponent: 1.91 · Direct hit window | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 5.28m · Self: 0.00 · Opponent: 1.91 · Charge 0%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 4.31m · Self: 0.00 · Opponent: 0.57 · Direct hit window | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 4.31m · Self: 0.00 · Opponent: 0.57 · Charge 0%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.38m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.18m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · UHC
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: SHIELD · UHC
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.53m · Self: 1.56 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.74m · Self: 1.56 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.01m · Self: 0.00 · Opponent: 1.56
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.80m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.80m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.74m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.74m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.70m · Self: 0.00 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.70m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 5.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: WATER_BUCKET · Distance: 1.55m · Self: 0.00 · Opponent: 0.12 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: WATER_BUCKET · Distance: 1.55m · Self: 0.00 · Opponent: 0.12 · Cooldown 10%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.05m · Self: 1.32 · Opponent: 0.81 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 4.42m · Self: 0.00 · Opponent: 0.81 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.72m · Self: 1.32 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.41m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 5.45m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 5.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.61m · Self: 0.81 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.98m · Self: 0.81 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.23m · Self: 0.39 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.59m · Self: 0.39 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.59m · Self: 0.39 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.43m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.71m · Self: 0.00 · Opponent: 1.56 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.71m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.99m · Self: 0.00 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.99m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.36m · Self: 1.56 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.52m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.56m · Self: 0.00 · Opponent: 1.56 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.56m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.01m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.57m · Self: 0.00 · Opponent: 2.43 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.57m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Projectile hit conversion
ProjectileRound 3The shot landed and created measurable value.
Weapon: ARROW · Distance: 3.99m · Self: 0.00 · Opponent: 0.00 · Pressure | Context-backed opportunity
Low-charge projectile still converted
ChargeRound 3The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 3.99m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.75m · Self: 0.00 · Opponent: 0.39 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.75m · Self: 0.00 · Opponent: 0.39 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 5.45m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 5.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 3The shot landed and created measurable value.
Weapon: ARROW · Distance: 6.74m · Self: 0.00 · Opponent: 1.80 · Pressure | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 3The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 6.74m · Self: 0.00 · Opponent: 1.80 · Charge 0%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.35m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.09m · Self: 0.69 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.55m · Self: 0.69 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.43m · Self: 1.13 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.16m · Self: 1.13 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.27m · Self: 1.13 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 0.47m · Self: 1.13 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 1.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 2.20m · Self: 1.19 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 1.31m · Self: 0.85 · Opponent: 0.06 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 0.06 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.84m · Self: 0.00 · Opponent: 1.33 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.84m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.00m · Self: 0.00 · Opponent: 1.33 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 4.00m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.67m · Self: 0.00 · Opponent: 2.17 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.67m · Self: 0.00 · Opponent: 2.17 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 2.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.52m · Self: 0.00 · Opponent: 0.77 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.52m · Self: 0.00 · Opponent: 0.77 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.68m · Self: 0.00 · Opponent: 0.26
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.97m · Self: 0.00 · Opponent: 0.26 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.97m · Self: 0.00 · Opponent: 0.26 · Cooldown 10%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.45m · Self: 0.00 · Opponent: 0.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.45m · Self: 0.00 · Opponent: 0.14 · Cooldown 3%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.91m · Self: 1.33 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.26m · Self: 2.43 · Opponent: 0.26 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 0.74m · Self: 0.00 · Opponent: 0.26 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.61m · Self: 0.00 · Opponent: 0.26 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.01m · Self: 0.00 · Opponent: 1.33 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 4.01m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 5.18m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 6.15m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.44m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 5.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.59m · Self: 0.00 · Opponent: 0.47 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.59m · Self: 0.00 · Opponent: 0.47 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.80m · Self: 0.22 · Opponent: 1.34 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.80m · Self: 0.22 · Opponent: 1.34 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 0.86m · Self: 0.00 · Opponent: 1.56
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.90m · Self: 0.00 · Opponent: 3.12
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.62m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.62m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.12m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.12m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.75m · Self: 0.00 · Opponent: 1.13
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.53m · Self: 0.00 · Opponent: 1.13 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.53m · Self: 0.00 · Opponent: 1.13 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.88m · Self: 0.00 · Opponent: 0.76
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.52m · Self: 0.00 · Opponent: 0.76 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.52m · Self: 0.00 · Opponent: 0.76 · Cooldown 3%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.44m · Self: 0.68 · Opponent: 0.96 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.88m · Self: 0.00 · Opponent: 0.96 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.48m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile hit conversion
ProjectileRound 3The shot landed and created measurable value.
Weapon: ARROW · Distance: 7.97m · Self: 0.00 · Opponent: 0.00 · Finish attempt | Context-backed opportunity
Low-charge projectile still converted
ChargeRound 3The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 7.97m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.33m · Self: 1.42 · Opponent: 0.57 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.33m · Self: 1.42 · Opponent: 0.57 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.02m · Self: 1.42 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.34m · Self: 0.00 · Opponent: 1.13 · Axe break threat
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.23m · Self: 0.00 · Opponent: 1.13 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.23m · Self: 0.00 · Opponent: 1.13 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.60m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.28m · Self: 0.00 · Opponent: 1.56 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.28m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 4.66m · Self: 0.00 · Opponent: 1.33 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.70m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.05m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.50m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 2.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.56m · Self: 0.00 · Opponent: 1.49 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.42m · Self: 0.00 · Opponent: 1.68 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.42m · Self: 0.00 · Opponent: 1.68 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.22m · Self: 1.56 · Opponent: 0.81 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.82m · Self: 1.56 · Opponent: 0.81 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.82m · Self: 1.56 · Opponent: 0.81 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.89m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.26m · Self: 1.56 · Opponent: 1.56 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 1.56 · Cooldown 4%
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.92m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 4.45m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.58m · Self: 0.00 · Opponent: 0.87 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.58m · Self: 0.00 · Opponent: 0.87 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.78m · Self: 0.00 · Opponent: 1.13
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: LAVA_BUCKET · Distance: 2.11m · Self: 0.00 · Opponent: 1.13 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: LAVA_BUCKET · Distance: 2.11m · Self: 0.00 · Opponent: 1.13 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 5.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.47m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.47m · Self: 0.00 · Opponent: 2.05 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.47m · Self: 0.00 · Opponent: 2.43 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.47m · Self: 0.00 · Opponent: 2.43 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.68m · Self: 0.47 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.68m · Self: 0.47 · Opponent: 2.43 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.05m · Self: 1.56 · Opponent: 2.43 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.05m · Self: 1.56 · Opponent: 2.43 · Cooldown 4%
Projectile hit conversion
ProjectileRound 3The shot landed and created measurable value.
Weapon: ARROW · Distance: 6.10m · Self: 0.00 · Opponent: 2.09 · Pressure | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 3The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 6.10m · Self: 0.00 · Opponent: 2.09 · Charge 0%
Projectile hit conversion
ProjectileRound 3The shot landed and created measurable value.
Weapon: ARROW · Distance: 6.80m · Self: 0.00 · Opponent: 0.75 · Pressure | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 3The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 6.80m · Self: 0.00 · Opponent: 0.75 · Charge 0%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.86m · Self: 0.39 · Opponent: 2.17 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.86m · Self: 0.39 · Opponent: 2.17 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.52m · Self: 1.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.84m · Self: 2.43 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.84m · Self: 2.43 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.20m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 0.38m · Self: 0.48 · Opponent: 0.56 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.75m · Self: 0.48 · Opponent: 0.56 · Cooldown 4%
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.23m · Self: 1.33 · Opponent: 1.56 · Axe break threat | Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.00m · Self: 1.33 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.00m · Self: 1.33 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.77m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.77m · Self: 0.00 · Opponent: 2.05 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.34m · Self: 2.43 · Opponent: 1.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.34m · Self: 2.43 · Opponent: 1.56 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 3The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.12m · Self: 1.33 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.15m · Self: 1.33 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.75m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: BUCKET · UHC
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: LAVA_BUCKET · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 2.17 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 2.17 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.18m · Self: 0.69 · Opponent: 1.56 · Cooldown 4%
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.50m · Self: 0.00 · Opponent: 1.68 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.50m · Self: 0.00 · Opponent: 1.68 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.06m · Self: 0.00 · Opponent: 0.96 · Opponent death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.06m · Self: 0.00 · Opponent: 0.96 · Cooldown 4%
Clear mistakes shaped the match
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
gShaKuDkczfl
Analysis ID
gShaKuDkczfl
Replay Status
Expired/deleted
Replay Retention
Never
0 favorites
VS
Classic Small
Combat Score
16 / 100
Ranked
Unranked
Ping
37 ms
Damage
+21.83
Clear mistakes shaped the match
Strengths
Weaknesses
Data quality notes from the analysis pipeline