Accuracy
80%
Ranked
—
Ping
55 ms
Damage
-0.11
Duel
VS
Open Large
Time
0:34
Rounds
1
Accuracy
87%
Ranked
—
Ping
83 ms
Damage
+0.11
Permanent analysis and replay retention state
Match ID
hXocnYpjcdMv
Analysis ID
hXocnYpjcdMv
Replay Status
Available
Replay Retention
Oct 03, 2026, 06:47 PM
0 favorites
selected moment 0:30
Inventory
azTETO · 0:30
selected moment 0:30
Inventory
TVremote___ · 0:30
Category scores from the replay analysis
Melee
0%
Projectile
0%
Charge
0%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Category scores from the replay analysis
Melee
93%
Projectile
0%
Charge
81%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Highest impact analysis markers
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: WIND_CHARGE · Distance: 52.92 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: WIND_CHARGE · Distance: 52.92 · Cooldown 10% | Swing outside live melee context
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: WIND_CHARGE · Distance: 52.92 · No realistic projectile target window
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: WIND_CHARGE · Distance: 26.32 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: WIND_CHARGE · Distance: 26.32 · Cooldown 10% | No confirmed melee exchange
Contextual projectile pressure
ProjectileThe shot is treated as zoning, pressure, or low-information space control.
Weapon: WIND_CHARGE · Distance: 26.32
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: WIND_CHARGE · Distance: 4.37 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: WIND_CHARGE · Distance: 4.37 · Cooldown 10% | Swing outside live melee context
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 3.24 · Cooldown 1%
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: ELYTRA · Distance: 119.53 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: ELYTRA · Distance: 119.53 · Cooldown 10% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: ELYTRA · Distance: 119.53 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: ELYTRA · Distance: 119.53 · Cooldown 10% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: ELYTRA · Distance: 119.53 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: ELYTRA · Distance: 119.53 · Cooldown 10% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: SPLASH_POTION · Distance: 119.81 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: SPLASH_POTION · Distance: 119.81 · Cooldown 10% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: SPLASH_POTION · Distance: 119.81 · Swing outside live melee context
Mostly solid with visible mistakes
Strengths
No notes available.
Weaknesses
No notes available.
Mostly solid with visible mistakes
Strengths
- •2 melee hit conversions
Weaknesses
- •1 low-charge melee miss in engage
Data quality notes from the analysis pipeline