Match OverviewJul 05, 2026, 06:47 PM
azTETO Minecraft head
Player

9 analysis categories

Accuracy

80%

Ranked

Ping

55 ms

Damage

-0.11

Duel

VS

Open Large

Time

0:34

Rounds

1

TVremote___ Minecraft head
Winner

9 analysis categories

Accuracy

87%

Ranked

Ping

83 ms

Damage

+0.11

Match Metadata

Permanent analysis and replay retention state

Match ID

hXocnYpjcdMv

Analysis ID

hXocnYpjcdMv

Replay Status

Available

Replay Retention

Oct 03, 2026, 06:47 PM

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azTETO Minecraft head
azTETO

selected moment 0:30

Inventory

azTETO · 0:30

Wind Charge
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Mace
Ender Pearl
16
Netherite Axe
Golden Apple
64
Shield
Splash Potion
Diamond Sword
Splash Potion
Wind Charge
62
Totem Of Undying
TVremote___ Minecraft head
TVremote___

selected moment 0:30

Winner

Inventory

TVremote___ · 0:30

Wind Charge
64
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Elytra
Netherite Sword
Mace
Golden Apple
63
Mace
Wind Charge
59
Netherite Axe
Shield
Ender Pearl
14
Totem Of Undying
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
TVremote___ led by 7%
Selected moment: 0:30
azTETO Breakdown

Category scores from the replay analysis

9 categories

Melee

0%

Projectile

0%

Charge

0%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

TVremote___ Breakdown

Category scores from the replay analysis

9 categories

Melee

93%

Projectile

0%

Charge

81%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Key Events

Highest impact analysis markers

8
0:16

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: WIND_CHARGE · Distance: 52.92 · Swing outside live melee context

0
0:16

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: WIND_CHARGE · Distance: 52.92 · Cooldown 10% | Swing outside live melee context

0
0:16

Ignored projectile noise

Projectile

The projectile had no realistic combat target window and is ignored.

Weapon: WIND_CHARGE · Distance: 52.92 · No realistic projectile target window

0
0:20

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: WIND_CHARGE · Distance: 26.32 · No confirmed melee exchange

0
0:20

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: WIND_CHARGE · Distance: 26.32 · Cooldown 10% | No confirmed melee exchange

0
0:20

Contextual projectile pressure

Projectile

The shot is treated as zoning, pressure, or low-information space control.

Weapon: WIND_CHARGE · Distance: 26.32

0
0:30

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: WIND_CHARGE · Distance: 4.37 · Swing outside live melee context

0
0:30

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: WIND_CHARGE · Distance: 4.37 · Cooldown 10% | Swing outside live melee context

0
Key Events

Highest impact analysis markers

10
0:21

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 3.24 · Cooldown 1%

-5
0:01

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: ELYTRA · Distance: 119.53 · Swing outside live melee context

0
0:01

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: ELYTRA · Distance: 119.53 · Cooldown 10% | Swing outside live melee context

0
0:01

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: ELYTRA · Distance: 119.53 · Swing outside live melee context

0
0:01

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: ELYTRA · Distance: 119.53 · Cooldown 10% | Swing outside live melee context

0
0:01

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: ELYTRA · Distance: 119.53 · Swing outside live melee context

0
0:01

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: ELYTRA · Distance: 119.53 · Cooldown 10% | Swing outside live melee context

0
0:03

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: SPLASH_POTION · Distance: 119.81 · Swing outside live melee context

0
0:03

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: SPLASH_POTION · Distance: 119.81 · Cooldown 10% | Swing outside live melee context

0
0:03

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: SPLASH_POTION · Distance: 119.81 · Swing outside live melee context

0
azTETO Summary

Mostly solid with visible mistakes

Strengths

No notes available.

Weaknesses

No notes available.

TVremote___ Summary

Mostly solid with visible mistakes

Strengths

  • 2 melee hit conversions

Weaknesses

  • 1 low-charge melee miss in engage
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration