Interactive replay review
Charts load when this section approaches the viewport.
Charge
42%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
99%
Risk Reward
94%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.75 · Self dmg: 2.07 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.99 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.19 · Self dmg: 0.00 · Opp dmg: 3.44 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.34 · Self dmg: 0.00 · Opp dmg: 4.89
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.18 · Self dmg: 0.00 · Opp dmg: 1.45 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.83 · Self dmg: 0.00 · Opp dmg: 3.44 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.94 · Self dmg: 0.00 · Opp dmg: 2.85 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.06 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 0.58 · Self dmg: 0.82 · Opp dmg: 0.33 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.82 · Self dmg: 0.00 · Opp dmg: 0.33 · Cooldown 3% | Repeated pattern
Mixed execution across the match
Strengths
Weaknesses