Interactive replay review
Charts load when this section approaches the viewport.
Charge
68%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
100%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.38 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.74 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.49 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.92 · Self dmg: 2.52 · Opp dmg: 3.38 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.83 · Self dmg: 0.00 · Opp dmg: 7.31 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.50 · Self dmg: 0.00 · Opp dmg: 4.31 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 1.40 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 1.93 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 3.32 · Self dmg: 0.00 · Opp dmg: 0.79 · Under threat | Punish window | Outcome-backed sequence
Mixed execution across the match
Strengths
Weaknesses