Match OverviewJun 14, 2026, 09:52 AM
Cleuch Minecraft head
Winner

9 analysis categories

Accuracy

96%

Ranked

Ping

37 ms

Damage

+16.76

Duel

VS

Classic Small

Time

0:23

Rounds

1

cookv Minecraft head
Player

9 analysis categories

Accuracy

59%

Ranked

Ping

121 ms

Damage

-16.76

Match Metadata

Permanent analysis and replay retention state

Match ID

iCIJvRwfwMEr

Analysis ID

iCIJvRwfwMEr

Replay Status

Available

Replay Retention

Sep 12, 2026, 09:52 AM

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Cleuch Minecraft head
Cleuch

selected moment 0:20

Winner

Inventory

Cleuch · 0:20

Water Bucket
Water Bucket
Water Bucket
Arrow
10
Lava Bucket
Bow
Diamond Pickaxe
Oak Planks
64
Diamond Helmet
Diamond Chestplate
Diamond Leggings
Diamond Boots
Diamond Sword
Lava Bucket
Cobweb
8
Golden Apple
8
Crossbow
Golden Head
2
Diamond Axe
Oak Planks
64
Water Bucket
Shield
cookv Minecraft head
cookv

selected moment 0:20

Inventory

cookv · 0:20

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Cleuch led by 37%
Selected moment: 0:20
Cleuch Breakdown

Category scores from the replay analysis

9 categories

Melee

100%

Projectile

88%

Charge

83%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

cookv Breakdown

Category scores from the replay analysis

9 categories

Melee

86%

Projectile

0%

Charge

57%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Key Events

Highest impact analysis markers

10
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.64 · Cooldown 4%

-4
0:02

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: GOLDEN_APPLE · Distance: 74.00 · Swing outside live melee context

0
0:02

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: GOLDEN_APPLE · Distance: 74.00 · Cooldown 10% | Swing outside live melee context

0
0:02

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: GOLDEN_APPLE · Distance: 74.00 · Swing outside live melee context

0
0:02

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: GOLDEN_APPLE · Distance: 74.00 · Cooldown 10% | Swing outside live melee context

0
0:02

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: DIAMOND_SWORD · Distance: 74.00 · Swing outside live melee context

0
0:02

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: DIAMOND_SWORD · Distance: 74.00 · Cooldown 10% | Swing outside live melee context

0
0:02

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: DIAMOND_SWORD · Distance: 74.00 · Swing outside live melee context

0
0:02

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: DIAMOND_SWORD · Distance: 74.00 · Cooldown 4% | Swing outside live melee context

0
0:02

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: DIAMOND_SWORD · Distance: 74.00 · Swing outside live melee context

0
Key Events

Highest impact analysis markers

10
0:12

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_AXE · Distance: 3.19

-5
0:12

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_AXE · Distance: 3.19 · Cooldown 4%

-5
0:12

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_AXE · Distance: 2.74

-5
0:12

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_AXE · Distance: 2.74 · Cooldown 3%

-5
0:12

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_AXE · Distance: 2.00 · Cooldown 3%

-5
0:13

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_AXE · Distance: 1.79 · Cooldown 3%

-5
0:14

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.91 · Cooldown 4%

-5
0:14

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: DIAMOND_SWORD · Distance: 1.47

+3
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.03 · Cooldown 4%

-2
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.48 · Cooldown 4%

-2
Cleuch Summary

Consistent factual execution

Strengths

  • 10 melee hit conversions
  • 1 projectile hit conversion

Weaknesses

  • 1 low-charge melee miss in engage
cookv Summary

Mixed execution across the match

Strengths

  • 3 melee hit conversions

Weaknesses

  • 9 low-charge melee miss in engages
  • 3 clear melee misses
Missing Signals

Data quality notes from the analysis pipeline

1
Item use duration