Interactive replay review
Charts load when this section approaches the viewport.
Charge
49%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
82%
Risk Reward
92%
A reachable target was in front of the swing, but the attack did not convert.
Weapon: ELYTRA · Distance: 2.29
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: SHIELD · Distance: 2.98
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: SHIELD · Distance: 2.98 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 3.07 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ELYTRA · Distance: 2.29 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 0.45 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_AXE · Distance: 0.41 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_AXE · Distance: 0.41 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_AXE · Distance: 0.51 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_AXE · Distance: 0.51 · Cooldown 3%
Clear mistakes shaped the match
Strengths
Weaknesses