Combat Score
32 / 100
Ranked
Unranked
Ping
45 ms
Damage
+12.26
Duel
Interactive replay review
Charts load when this section approaches the viewport.
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: GOLDEN_APPLE · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.24m · Self: 0.00 · Opponent: 1.77 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.00m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.49m · Self: 0.00 · Opponent: 0.21 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.31m · Self: 0.00 · Opponent: 1.34 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 0.91m · Self: 0.08 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.20m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clear projectile miss in punish window
ProjectileRound 4A clear mid-fight shot missed a realistic conversion chance.
Weapon: ENDER_PEARL · Distance: 5.43m · Self: 0.11 · Opponent: 0.00 · Pressure | Outcome clear despite partial signals
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.25m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Self-damaging crystal failure
CrystalRound 1The crystal sequence caused a direct losing outcome for the user.
Weapon: END_CRYSTAL · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Self death
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: OBSIDIAN · Distance: 2.01m · Self: 0.00 · Opponent: 0.08 · Cooldown 10% | Repeated pattern
Self-damaging crystal failure
CrystalRound 2The crystal sequence caused a direct losing outcome for the user.
Weapon: END_CRYSTAL · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Self death
Self-damaging crystal failure
CrystalRound 3The crystal sequence caused a direct losing outcome for the user.
Weapon: END_CRYSTAL · Distance: 2.67m · Self: 0.00 · Opponent: 0.00 · Self death
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 1.84 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.39m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.85m · Self: 0.08 · Opponent: 0.25 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 3.47m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Repeated low-charge miss pattern
ChargeRound 4Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.71m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Crystal kill conversion
CrystalRound 5The crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 955.16m · Self: 0.00 · Opponent: 0.00 · Finish confirmed
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 0.24 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: OBSIDIAN · Distance: 2.11m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: OBSIDIAN · Distance: 2.06m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: ENDER_PEARL · Distance: 1.23m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: OBSIDIAN · Distance: 1.95m · Self: 0.25 · Opponent: 0.11 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: OBSIDIAN · Distance: 1.51m · Self: 0.00 · Opponent: 0.08 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: OBSIDIAN · Distance: 2.75m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 3.22m · Self: 2.15 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 3.22m · Self: 2.15 · Opponent: 0.00 · Cooldown 10%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 58.85m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 58.85m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.68m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 5.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.71m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.71m · Self: 0.00 · Opponent: 0.76 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.71m · Self: 0.00 · Opponent: 0.76 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.45m · Self: 0.00 · Opponent: 1.35 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.45m · Self: 0.00 · Opponent: 1.35 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.82m · Self: 0.24 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.24m · Self: 0.00 · Opponent: 1.77 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.00m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.76m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.25m · Self: 0.03 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.49m · Self: 0.00 · Opponent: 0.21 · Cooldown 12%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 1.84 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.31m · Self: 0.00 · Opponent: 1.34 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.39m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.68m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 106.19m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 106.19m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.86m · Self: 0.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.86m · Self: 0.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 0.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.69m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.88m · Self: 0.11 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.85m · Self: 0.08 · Opponent: 0.25 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.03m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.02m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.02m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.50m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.50m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.50m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.12m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.91m · Self: 0.08 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 53.41m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 110.91m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 110.91m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 53.78m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 53.78m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 5.07m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.75m · Self: 0.00 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.75m · Self: 0.00 · Opponent: 0.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.68m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.68m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.68m · Self: 0.08 · Opponent: 0.00 · Outcome-backed sequence | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.92m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.05m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.05m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.28m · Self: 0.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.23m · Self: 0.00 · Opponent: 0.54 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.23m · Self: 0.00 · Opponent: 0.54 · Cooldown 4%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.74m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.17m · Self: 0.14 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.36m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.95m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.20m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.21m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.67m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.67m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 95.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 94.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 4The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 113.66m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 113.66m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.43m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 4Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 110.10m · Self: 0.00 · Opponent: 2.15 · Zoning | Outcome clear despite partial signals | No realistic projectile target window
Contextual pearl reposition
UtilityRound 5The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 110.10m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 5The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.00m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 5The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.00m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.75m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.75m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.18m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.44m · Self: 0.00 · Opponent: 0.25 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 5The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.70m · Self: 0.00 · Opponent: 0.25 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 5The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.70m · Self: 0.00 · Opponent: 0.25 · Cooldown 4%
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.55m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.57m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.25m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.55m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 955.16m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 955.16m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 955.16m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 69.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 8.43m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 8.43m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GOLDEN_APPLE · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 7.06m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 12.39m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 12.69m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 13.01m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 13.39m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 13.73m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 13.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 13.48m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 13.77m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 13.92m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 14.80m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 14.80m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 12.68m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 12.68m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 1.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 1.43m · Self: 0.76 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 0.71m · Self: 0.76 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 0.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 0.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.52m · Self: 1.35 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.10m · Self: 0.00 · Opponent: 0.24 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.47m · Self: 0.00 · Opponent: 0.24 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 0.24 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.33m · Self: 2.15 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.64m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.30m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.08m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.08m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.96m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: TOTEM_OF_UNDYING · Distance: 1.50m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: TOTEM_OF_UNDYING · Distance: 1.50m · Self: 0.00 · Opponent: 0.08 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.44m · Self: 0.00 · Opponent: 0.03 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: END_CRYSTAL · Distance: 1.76m · Self: 0.00 · Opponent: 0.03 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: END_CRYSTAL · Distance: 1.76m · Self: 0.00 · Opponent: 0.03 · Cooldown 10%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: END_CRYSTAL · Distance: 2.01m · Self: 0.21 · Opponent: 0.06 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: END_CRYSTAL · Distance: 2.01m · Self: 0.21 · Opponent: 0.06 · Cooldown 10%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 1.23m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 4.03m · Self: 0.00 · Opponent: 2.15 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 4.03m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 9.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 23.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 23.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 6.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 6.28m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.21m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 6.21m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.09m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.85m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: OBSIDIAN · Distance: 1.55m · Self: 0.44 · Opponent: 0.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: OBSIDIAN · Distance: 1.55m · Self: 0.44 · Opponent: 0.14 · Cooldown 10%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.04m · Self: 0.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.81m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.81m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.81m · Self: 0.00 · Opponent: 0.08 · Outcome-backed sequence | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: OBSIDIAN · Distance: 1.92m · Self: 0.25 · Opponent: 0.11 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: OBSIDIAN · Distance: 1.92m · Self: 0.25 · Opponent: 0.11 · Cooldown 10%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: OBSIDIAN · Distance: 1.95m · Self: 0.25 · Opponent: 0.11 · Cooldown 10%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.24m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: OBSIDIAN · Distance: 2.83m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: OBSIDIAN · Distance: 2.83m · Self: 0.00 · Opponent: 0.08 · Cooldown 10%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.03m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.02m · Self: 0.00 · Opponent: 0.08 · Outcome-backed sequence | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.80m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.80m · Self: 0.00 · Opponent: 0.08 · Outcome-backed sequence | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: OBSIDIAN · Distance: 2.12m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: OBSIDIAN · Distance: 2.12m · Self: 0.00 · Opponent: 0.08 · Cooldown 10%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.64m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.01m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.51m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: OBSIDIAN · Distance: 0.91m · Self: 0.00 · Opponent: 0.08 · Self death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: OBSIDIAN · Distance: 0.91m · Self: 0.00 · Opponent: 0.08 · Cooldown 10%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 46.76m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 46.76m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.62m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.92m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.05m · Self: 0.00 · Opponent: 0.08 · Outcome-backed sequence | Crystal actions often require sequence context
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: TOTEM_OF_UNDYING · Distance: 3.28m · Self: 0.00 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: TOTEM_OF_UNDYING · Distance: 3.28m · Self: 0.00 · Opponent: 0.08 · Cooldown 10%
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: TOTEM_OF_UNDYING · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.03m · Self: 0.54 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.64m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 3The swing converted into a meaningful melee hit.
Weapon: OBSIDIAN · Distance: 1.66m · Self: 0.00 · Opponent: 0.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 3The swing was early but still converted, so it is not hard-punished.
Weapon: OBSIDIAN · Distance: 1.66m · Self: 0.00 · Opponent: 0.14 · Cooldown 10%
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Projectile zoning attempt
ProjectileRound 4The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 19.95m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 19.95m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.65m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 4The swing converted into a meaningful melee hit.
Weapon: OBSIDIAN · Distance: 2.22m · Self: 0.00 · Opponent: 0.11 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 4The swing was early but still converted, so it is not hard-punished.
Weapon: OBSIDIAN · Distance: 2.22m · Self: 0.00 · Opponent: 0.11 · Cooldown 10%
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.55m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.01m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.64m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Crystal kill conversion
CrystalRound 4The crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Finish confirmed
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Crystal kill conversion
CrystalRound 4The crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Finish confirmed
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Crystal kill conversion
CrystalRound 4The crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Finish confirmed
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence | Swing outside live melee context
Crystal kill conversion
CrystalRound 4The crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Finish confirmed
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 71.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 71.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 71.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 71.42m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 102.06m · Self: 2.15 · Opponent: 0.00 · Zoning | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 5The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 102.06m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.22m · Self: 2.15 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.22m · Self: 2.15 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.75m · Self: 0.25 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 0.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Clear mistakes shaped the match
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
jignnKlZmIRf
Analysis ID
jignnKlZmIRf
Replay Status
Available
Replay Retention
Nov 04, 2026, 10:25 PM
0 favorites
VS
Open Large
Combat Score
36 / 100
Ranked
Unranked
Ping
36 ms
Damage
-12.26
Clear mistakes shaped the match
Strengths
Weaknesses
Data quality notes from the analysis pipeline