Interactive replay review
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Charge
0%
Crystal
89%
Anchor
89%
Positioning
0%
Defense
0%
Utility
88%
Risk Reward
100%
A clear mid-fight shot missed a realistic conversion chance.
Weapon: ENDER_PEARL · Distance: 7.38 · Self dmg: 0.00 · Opp dmg: 0.65 · Outcome clear despite partial signals
Strong anchor trade
AnchorThe anchor sequence created clear positive explosive value.
Weapon: RESPAWN_ANCHOR · Distance: 3.91 · Self dmg: 0.00 · Opp dmg: 0.00 · Outcome-backed sequence
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: FIREWORK_ROCKET · Distance: 96.38 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: FIREWORK_ROCKET · Distance: 70.03 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 2.46 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: FIREWORK_ROCKET · Distance: 21.93 · Self dmg: 0.00 · Opp dmg: 30.20 · Zoning | Outcome clear despite partial signals | No realistic projectile target window
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 4.43 · Self dmg: 0.00 · Opp dmg: 30.20 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.35 · Self dmg: 0.00 · Opp dmg: 30.20 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeThe swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.35 · Self dmg: 0.00 · Opp dmg: 30.20 · Cooldown 1%
Defensive crystal reset
CrystalThe crystal relieved pressure while still creating favorable value.
Weapon: END_CRYSTAL · Distance: 1.35 · Self dmg: 0.00 · Opp dmg: 30.20 · Low HP reset
Mostly solid with visible mistakes
Strengths
Weaknesses