Match OverviewJun 14, 2026, 09:55 AM
cookv Minecraft head
Player

9 analysis categories

Accuracy

32%

Ranked

Ping

123 ms

Damage

-6.17

Duel

VS

Classic Small

Time

1:05

Rounds

1

Cleuch Minecraft head
Winner

9 analysis categories

Accuracy

72%

Ranked

Ping

36 ms

Damage

+6.17

Match Metadata

Permanent analysis and replay retention state

Match ID

koJJZPRjNlHv

Analysis ID

koJJZPRjNlHv

Replay Status

Available

Replay Retention

Sep 12, 2026, 09:55 AM

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cookv Minecraft head
cookv

selected moment 1:02

Inventory

cookv · 1:02

Cleuch Minecraft head
Cleuch

selected moment 1:02

Winner

Inventory

Cleuch · 1:02

String
Water Bucket
Water Bucket
Water Bucket
Arrow
9
Lava Bucket
Bow
Diamond Pickaxe
Oak Planks
64
Diamond Helmet
Diamond Chestplate
Diamond Leggings
Diamond Boots
Diamond Sword
Lava Bucket
Cobweb
7
Golden Apple
5
Crossbow
Golden Head
2
Diamond Axe
Oak Planks
64
Water Bucket
Shield
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Cleuch led by 40%
Selected moment: 1:02
cookv Breakdown

Category scores from the replay analysis

9 categories

Melee

79%

Projectile

0%

Charge

31%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

92%

Cleuch Breakdown

Category scores from the replay analysis

9 categories

Melee

98%

Projectile

88%

Charge

50%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Key Events

Highest impact analysis markers

10
0:20

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 3.49 · Cooldown 4%

-5
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.23 · Cooldown 4%

-4
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.36 · Cooldown 4%

-4
0:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 1.43

-3
0:23

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 1.89

-3
0:29

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 3.02

-3
0:20

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.43 · Cooldown 4%

-2
0:23

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.89 · Cooldown 4%

-2
0:25

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 3.16

-2
0:25

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 3.16 · Cooldown 4%

-2
Key Events

Highest impact analysis markers

10
0:23

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 1.71

-5
0:23

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.71 · Cooldown 4%

-4
0:25

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: BUCKET · Distance: 2.95 · Cooldown 10%

-4
0:27

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.18 · Cooldown 4%

-3
0:42

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.18 · Cooldown 4%

-3
0:41

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.74 · Cooldown 4%

-2
0:41

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.36 · Cooldown 4%

-2
0:41

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.36 · Cooldown 4%

-2
0:44

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: BUCKET · Distance: 2.56 · Cooldown 10%

-2
0:45

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WATER_BUCKET · Distance: 3.29 · Cooldown 10%

-2
cookv Summary

Clear mistakes shaped the match

Strengths

  • 34 melee hit conversions
  • 3 high-risk defensive values

Weaknesses

  • 28 low-charge melee miss in engages
  • 11 clear melee misses
Cleuch Summary

Mostly solid with visible mistakes

Strengths

  • 27 melee hit conversions
  • 1 projectile hit conversion

Weaknesses

  • 14 low-charge melee miss in engages
  • 1 clear melee miss
Missing Signals

Data quality notes from the analysis pipeline

1
Item use duration