Combat Score
67 / 100
Ranked
Unranked
Ping
24 ms
Damage
-7.31
Duel
Interactive replay review
Charts load when this section approaches the viewport.
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.16m · Self: 0.63 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.22m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Self-damaging crystal failure
CrystalRound 2The crystal sequence caused a direct losing outcome for the user.
Weapon: END_CRYSTAL · Distance: 1.14m · Self: 0.00 · Opponent: 0.00 · Self death
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: OBSIDIAN · Distance: 2.93m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clear projectile miss in punish window
ProjectileRound 5A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 6.68m · Self: 0.00 · Opponent: 2.15 · Pressure | Outcome clear despite partial signals | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: ARROW · Distance: 6.68m · Self: 0.00 · Opponent: 2.15 · Charge 0% | Pressure | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: ARROW · Distance: 6.68m · Self: 0.00 · Opponent: 2.15 · Charge 0% | Pressure | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.54m · Self: 0.00 · Opponent: 1.64 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 2.65m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Strong anchor trade
AnchorRound 1The anchor sequence created clear positive explosive value.
Weapon: RESPAWN_ANCHOR · Distance: 3.06m · Self: 0.00 · Opponent: 0.00 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 6The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.56m · Self: 2.15 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 2.89m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 27.28m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.53m · Self: 0.00 · Opponent: 0.18 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 1.61 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Crystal kill conversion
CrystalRound 4The crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 2.09m · Self: 0.00 · Opponent: 0.00 · Finish confirmed
Clear projectile miss in punish window
ProjectileRound 5A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 6.68m · Self: 0.00 · Opponent: 2.15 · Pressure | Outcome clear despite partial signals | Repeated pattern
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 0.38m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.84m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 5The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.79m · Self: 0.00 · Opponent: 0.94 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 6The melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 6The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.48m · Self: 1.34 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 6The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.61m · Self: 0.00 · Opponent: 0.63 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.66m · Self: 0.00 · Opponent: 1.84 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.64m · Self: 0.00 · Opponent: 2.15 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.47m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: SHIELD · VANILLA
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Crystal kill conversion
CrystalRound 3The crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Finish confirmed
Useful shield defense
UtilityRound 4The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.58m · Self: 0.00 · Opponent: 0.00
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.01m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: OBSIDIAN · Distance: 2.07m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: OBSIDIAN · Distance: 2.15m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.29m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 6Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 6Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 6The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.73m · Self: 0.00 · Opponent: 1.09 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 6Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Cooldown 12% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 6Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Cooldown 12% | Repeated pattern
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 119.53m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 119.53m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 26.75m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 26.75m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 11.81m · Self: 0.00 · Opponent: 0.00 · Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 11.81m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 11.99m · Self: 0.00 · Opponent: 0.00 · Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 11.99m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 20.35m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 20.35m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 10.21m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.07m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.20m · Self: 0.00 · Opponent: 0.68 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.20m · Self: 0.00 · Opponent: 0.68 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.22m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.22m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.22m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.16m · Self: 0.63 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.47m · Self: 1.84 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.47m · Self: 1.84 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 112.82m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 112.82m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 13.76m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 13.76m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 8.32m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.17m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.17m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.62m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.62m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 5.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.14m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.61m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 5.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.12m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.12m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.12m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.98m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 39.63m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 39.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 39.69m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 39.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 39.46m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 39.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 39.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 38.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 40.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 30.89m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 30.89m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 30.89m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 30.89m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 30.89m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 30.89m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 27.28m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 27.28m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 27.28m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 27.28m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 27.28m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 25.18m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 25.18m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 25.18m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 25.18m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 25.18m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 25.18m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.53m · Self: 0.00 · Opponent: 0.18 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.74m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 1.61 · Cooldown 4%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 115.48m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 115.48m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 53.84m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 53.84m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 13.06m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 13.06m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 3The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.56m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.52m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.39m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.22m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.96m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.69m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.74m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.28m · Self: 0.00 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.93m · Self: 0.00 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Projectile zoning attempt
ProjectileRound 4The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 114.97m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 114.97m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 4The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 44.61m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 44.61m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.89m · Self: 0.30 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.89m · Self: 0.30 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.87m · Self: 0.30 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.89m · Self: 0.30 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.82m · Self: 0.30 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.81m · Self: 0.30 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.76m · Self: 0.30 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Crystal kill conversion
CrystalRound 4The crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 1.99m · Self: 0.00 · Opponent: 0.00 · Finish confirmed
High-risk kill conversion
Risk RewardRound 4A high-risk action produced a direct kill.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.01m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk kill conversion
Risk RewardRound 4A high-risk action produced a direct kill.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Crystal kill conversion
CrystalRound 4The crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Finish confirmed
High-risk kill conversion
Risk RewardRound 4A high-risk action produced a direct kill.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 100.94m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 114.85m · Self: 0.00 · Opponent: 1.21 · Zoning | Outcome clear despite partial signals | No realistic projectile target window
Contextual pearl reposition
UtilityRound 5The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 114.85m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile hit conversion
ProjectileRound 5The shot landed and created measurable value.
Weapon: ARROW · Distance: 26.77m · Self: 0.00 · Opponent: 1.21 · Zoning | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 5The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 26.77m · Self: 0.00 · Opponent: 1.21 · Charge 0%
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 26.77m · Self: 0.00 · Opponent: 1.21 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 5The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 26.77m · Self: 0.00 · Opponent: 1.21 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 26.77m · Self: 0.00 · Opponent: 1.21 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 5The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 26.77m · Self: 0.00 · Opponent: 1.21 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 19.44m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution
Contextual low-charge pressure
ChargeRound 5The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 19.44m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 19.44m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution
Contextual low-charge pressure
ChargeRound 5The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 19.44m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 19.44m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution
Contextual low-charge pressure
ChargeRound 5The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 19.44m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 12.42m · Self: 0.00 · Opponent: 1.90 · Zoning | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 5The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 12.42m · Self: 0.00 · Opponent: 1.90 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 12.42m · Self: 0.00 · Opponent: 1.90 · Zoning | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 5The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 12.42m · Self: 0.00 · Opponent: 1.90 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 12.42m · Self: 0.00 · Opponent: 1.90 · Zoning | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 5The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 12.42m · Self: 0.00 · Opponent: 1.90 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile hit conversion
ProjectileRound 5The shot landed and created measurable value.
Weapon: ARROW · Distance: 8.42m · Self: 0.00 · Opponent: 4.05 · Finish attempt | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 5The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 8.42m · Self: 0.00 · Opponent: 4.05 · Charge 0%
Projectile hit conversion
ProjectileRound 5The shot landed and created measurable value.
Weapon: ARROW · Distance: 6.68m · Self: 0.00 · Opponent: 2.15 · Pressure | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 5The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 6.68m · Self: 0.00 · Opponent: 2.15 · Charge 0%
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 6.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 5.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.65m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.56m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 5.56m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 5.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.52m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.55m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.55m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.48m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.42m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.42m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.37m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.37m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.24m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 5.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.83m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.83m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.60m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.60m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.60m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.46m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.46m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.25m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.25m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.18m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.18m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.18m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.18m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.17m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.17m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.21m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.24m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.24m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.92m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.92m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Low-charge hit with conversion
ChargeRound 5The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.79m · Self: 0.00 · Opponent: 0.94 · Cooldown 4%
Clean melee conversion
MeleeRound 5The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 5The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.05m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.24m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.56m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.77m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.75m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.58m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence
Strong anchor trade
AnchorRound 5The anchor sequence created clear positive explosive value.
Weapon: RESPAWN_ANCHOR · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Outcome-backed sequence
Projectile zoning attempt
ProjectileRound 6The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 109.32m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 109.32m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 6The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 30.36m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 30.36m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 6The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 23.24m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 23.24m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Anchor pressure without payoff
AnchorRound 6The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 17.06m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Projectile zoning attempt
ProjectileRound 6The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 17.50m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 17.50m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 5.85m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.64m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.68m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.75m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.75m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.79m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.85m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.88m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.92m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 6The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 45.07m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 45.07m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 6The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 31.81m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 31.81m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 6The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 22.97m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 22.97m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Anchor pressure without payoff
AnchorRound 6The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 0.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Anchor pressure without payoff
AnchorRound 6The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.46m · Self: 1.34 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.46m · Self: 1.34 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.48m · Self: 1.34 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 6The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.58m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 6The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.58m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.87m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.06m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.06m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 3.06m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.26m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.31m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.65m · Self: 0.00 · Opponent: 0.63
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.61m · Self: 0.00 · Opponent: 0.63 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: SHIELD · VANILLA
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.07m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: SHIELD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: SHIELD · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: SHIELD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: SHIELD · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.54m · Self: 0.00 · Opponent: 1.64 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.66m · Self: 0.00 · Opponent: 1.84 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.64m · Self: 0.00 · Opponent: 3.26 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.64m · Self: 0.00 · Opponent: 3.26 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.64m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.39m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.48m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.73m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.20m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: RESPAWN_ANCHOR · Distance: 3.54m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.65m · Self: 0.00 · Opponent: 0.00 · Opponent death | Outcome-backed sequence
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.98m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 6.39m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.30m · Self: 0.18 · Opponent: 0.54 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.30m · Self: 0.18 · Opponent: 0.54 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.47m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 1.61 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.38m · Self: 1.61 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.38m · Self: 1.61 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.38m · Self: 1.61 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Defensive crystal reset
CrystalRound 2A slightly negative crystal trade is excused by immediate defensive pressure.
Weapon: END_CRYSTAL · Distance: 2.38m · Self: 1.61 · Opponent: 0.00 · Under threat | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.97m · Self: 1.61 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.14m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.14m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 70.23m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.34m · Self: 0.00 · Opponent: 0.00
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.77m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.40m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.40m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.28m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.93m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 111.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.58m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Clean melee conversion
MeleeRound 4The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.76m · Self: 0.00 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 4The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.76m · Self: 0.00 · Opponent: 0.30 · Cooldown 4%
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 100.94m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Useful shield defense
UtilityRound 5The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.53m · Self: 0.00 · Opponent: 0.00
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: SHIELD · VANILLA
Useful shield defense
UtilityRound 5The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.89m · Self: 0.00 · Opponent: 0.00
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.37m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.65m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 0.65m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Useful shield defense
UtilityRound 5The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.05m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.31m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.28m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 4.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.73m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
High-risk defensive value
Risk RewardRound 5The replay shows measurable value in a high-risk context.
Weapon: SHIELD · VANILLA
Useful shield defense
UtilityRound 5The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.97m · Self: 0.00 · Opponent: 0.00
Projectile zoning attempt
ProjectileRound 6The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 55.80m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 55.80m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 6The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 22.72m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 22.72m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Useful shield defense
UtilityRound 6The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 8.79m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 6The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.21m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 5.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.40m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: SHIELD · VANILLA
Useful shield defense
UtilityRound 6The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.65m · Self: 0.00 · Opponent: 0.00
Useful shield defense
UtilityRound 6The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.45m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Low-charge hit with conversion
ChargeRound 6The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.73m · Self: 0.00 · Opponent: 1.09 · Cooldown 4%
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 6The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.48m · Self: 0.00 · Opponent: 1.34 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 6The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.48m · Self: 0.00 · Opponent: 1.34 · Cooldown 4%
Clean melee conversion
MeleeRound 6The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.28m · Self: 0.00 · Opponent: 1.84 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 6The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.28m · Self: 0.00 · Opponent: 1.84 · Cooldown 4%
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.56m · Self: 2.15 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 6The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 6The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Clean melee conversion
MeleeRound 6The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.52m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 6The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.52m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.62m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 6The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 6The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 1.34 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 6The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 1.34 · Cooldown 4%
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 6The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 6The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Mixed execution across the match
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
lWLOkJMudkjW
Analysis ID
lWLOkJMudkjW
Replay Status
Available
Replay Retention
Oct 30, 2026, 07:08 PM
0 favorites
VS
Open Large
Combat Score
49 / 100
Ranked
Unranked
Ping
61 ms
Damage
+7.31
Clear mistakes shaped the match
Strengths
Weaknesses
Data quality notes from the analysis pipeline