Interactive replay review
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Charge
54%
Crystal
0%
Anchor
95%
Positioning
0%
Defense
0%
Utility
94%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: TOTEM_OF_UNDYING · Distance: 1.35 · Self dmg: 0.34 · Opp dmg: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: OBSIDIAN · Distance: 2.93 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: GLOWSTONE · Distance: 3.08 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.23 · Self dmg: 0.00 · Opp dmg: 0.00
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Mixed execution across the match
Strengths
Weaknesses