Interactive replay review
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Charge
71%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
96%
Risk Reward
100%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 2.81 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.46 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: ELYTRA · Distance: 3.45 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.33 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Failed aggressive pearl
UtilityThe pearl committed into pressure and led directly to a losing outcome.
Weapon: ENDER_PEARL · Distance: 18.72 · Self dmg: 13.37 · Opp dmg: 0.00 · Engage pearl
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 4.47 · Self dmg: 0.00 · Opp dmg: 0.57 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 37.51 · Self dmg: 0.00 · Opp dmg: 0.00
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.34 · Self dmg: 0.00 · Opp dmg: 1.14 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: SHIELD · MACE
Mixed execution across the match
Strengths
Weaknesses