Interactive replay review
Charts load when this section approaches the viewport.
Charge
44%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RESPAWN_ANCHOR · Distance: 2.09 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RESPAWN_ANCHOR · Distance: 3.30 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RESPAWN_ANCHOR · Distance: 3.43 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 3.44 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 3.60 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 1.72 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 1.54 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RESPAWN_ANCHOR · Distance: 2.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 2.27 · Cooldown 10%
Clear mistakes shaped the match
Strengths
Weaknesses