Combat Score
99 / 100
Ranked
Placement
Ping
16 ms
Damage
-166.59
Interactive replay review
Charts load when this section approaches the viewport.
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.81m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: ELYTRA · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 1.65m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.85m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 4.45m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: ELYTRA · Distance: 2.88m · Self: 0.00 · Opponent: 9.09 · Cooldown 10%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.35m · Self: 0.00 · Opponent: 41.01 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.66m · Self: 0.00 · Opponent: 3.91 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 9.02m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 2.27m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.89m · Self: 0.00 · Opponent: 36.71 · Under threat | Punish window | Outcome-backed sequence
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 113.60m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.66m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 0.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 20.23m · Self: 41.01 · Opponent: 0.00 · Zoning | Outcome clear despite partial signals | No realistic projectile target window
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 10.49m · Self: 1.29 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 0.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.44m · Self: 2.05 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.73m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.86m · Self: 0.00 · Opponent: 10.80 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.86m · Self: 0.00 · Opponent: 10.80 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.95m · Self: 3.91 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 6.09m · Self: 0.00 · Opponent: 0.07 · Under threat | Punish window | Outcome-backed sequence | Swing outside live melee context
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: WIND_CHARGE · Distance: 6.09m · Self: 0.00 · Opponent: 0.07 · Pressure | Outcome clear despite partial signals
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.39m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 10.70m · Self: 35.74 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 114.63m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 2The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 114.63m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 111.60m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 111.60m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 111.60m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.57m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.30m · Self: 13.96 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 13.19m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 10.88m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.58m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · MACE
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 6.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: WIND_CHARGE · Distance: 6.05m · Self: 0.00 · Opponent: 0.07 · Pressure | Outcome clear despite partial signals
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 22.83m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 22.83m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 23.53m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 18.51m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 18.51m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 17.79m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.20m · Self: 0.00 · Opponent: 21.13 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.20m · Self: 0.00 · Opponent: 21.13 · Cooldown 10%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 13.61m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 13.61m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 13.63m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 8.08m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 8.08m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.07m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.30m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 16.51m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 16.51m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.48m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 112.91m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 112.91m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 112.28m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 112.28m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 99.10m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 99.10m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 97.41m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 67.22m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 60.48m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 60.48m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 59.91m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.55m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.86m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.35m · Self: 0.00 · Opponent: 41.01 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 3.42m · Self: 0.00 · Opponent: 1.29 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.20m · Self: 0.00 · Opponent: 1.29 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.20m · Self: 0.00 · Opponent: 1.29 · Cooldown 1%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 2.05 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 4.19m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 4.19m · Self: 0.00 · Opponent: 2.05 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_CHESTPLATE · Distance: 4.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 6.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Chase pearl conversion
UtilityRound 1The pearl closed distance and converted into damage pressure.
Weapon: ENDER_PEARL · Distance: 6.28m · Self: 10.80 · Opponent: 0.07 · Chase pearl
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.09m · Self: 10.80 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: WIND_CHARGE · Distance: 5.09m · Self: 10.80 · Opponent: 0.07 · Direct hit window | Outcome clear despite partial signals
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 11.75m · Self: 0.00 · Opponent: 0.07 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 4.39m · Self: 0.00 · Opponent: 11.07 · Outcome-backed sequence | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.00m · Self: 0.00 · Opponent: 11.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.00m · Self: 0.00 · Opponent: 11.07 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.65m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.66m · Self: 0.00 · Opponent: 3.91 · Cooldown 4%
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 8.45m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.38m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.87m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.22m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 4.88m · Self: 0.00 · Opponent: 35.74 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 4.59m · Self: 0.00 · Opponent: 35.74 · Opponent death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 4.59m · Self: 0.00 · Opponent: 35.74 · Cooldown 10%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 114.63m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 114.63m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 113.38m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 2The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 113.38m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 112.22m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 2The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 112.22m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 100.17m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 100.17m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 21.55m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 0.27m · Self: 0.00 · Opponent: 13.96 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 0.27m · Self: 0.00 · Opponent: 13.96 · Cooldown 1%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 12.91m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 12.91m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 10.00m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.05m · Self: 0.00 · Opponent: 0.00 · Weak attribution | No realistic projectile target window
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.79m · Self: 0.00 · Opponent: 41.69 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.79m · Self: 0.00 · Opponent: 41.69 · Cooldown 4%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 12.43m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 12.43m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 12.34m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 33.32m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 33.32m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 33.84m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 32.87m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 32.87m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 32.84m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.26m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.94m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.89m · Self: 0.00 · Opponent: 36.71 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 13.38m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 13.38m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 21.10m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 13.08m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful potion timing
UtilityRound 2The potion stabilized low health in a live fight window.
Weapon: POTION · Distance: 6.68m · Self: 0.00 · Opponent: 0.00 · hp=4.5
Contextual potion usage
UtilityRound 2The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 6.64m · Self: 0.00 · Opponent: 0.00 · hp=5.5 | Potion usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_CHESTPLATE · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 16.48m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 16.48m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.00m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 2.88m · Self: 0.00 · Opponent: 9.09 · Opponent death | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.46m · Self: 0.00 · Opponent: 9.09 · Opponent death | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.46m · Self: 0.00 · Opponent: 9.09 · Cooldown 10%
Consistent factual execution
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
mkNADLsXJYSj
Analysis ID
mkNADLsXJYSj
Replay Status
Available
Replay Retention
Nov 01, 2026, 10:40 PM
0 favorites
Duel
VS
Open Large
Combat Score
91 / 100
Ranked
Placement
Ping
21 ms
Damage
+166.59
Consistent factual execution
Strengths
Weaknesses
Data quality notes from the analysis pipeline