Accuracy
40%
Ranked
—
Ping
34 ms
Damage
±0.00
Duel
VS
Classic Medium
Time
0:29
Rounds
1
Accuracy
0%
Ranked
—
Ping
19 ms
Damage
±0.00
Permanent analysis and replay retention state
Match ID
mtmUUtYLgYPN
Analysis ID
mtmUUtYLgYPN
Replay Status
Available
Replay Retention
Sep 07, 2026, 06:56 PM
0 favorites
selected moment 0:28
Inventory
Bloixabed_yt · 0:28
selected moment 0:28
Inventory
TiNkll · 0:28
Category scores from the replay analysis
Melee
81%
Projectile
82%
Charge
30%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Category scores from the replay analysis
Melee
34%
Projectile
92%
Charge
0%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Highest impact analysis markers
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: END_CRYSTAL · Distance: 1.99
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ENDER_PEARL · Distance: 87.75
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: OBSIDIAN · Distance: 2.92 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.88 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 3.02 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.99 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.23 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.23 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.45 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.45 · Cooldown 10%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RESPAWN_ANCHOR · Distance: 3.47 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 3.05 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RESPAWN_ANCHOR · Distance: 3.02 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 3.09 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: AIR · Distance: 3.27 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.64 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.64 · Cooldown 4%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 2.25
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 2.79
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 1.99
Clear mistakes shaped the match
Strengths
- •19 high-risk defensive values
Weaknesses
- •26 low-charge melee miss in engages
- •1 clear melee miss
- •1 clear projectile miss
Clear mistakes shaped the match
Strengths
- •28 high-risk defensive values
- •3 projectile hit conversions
Weaknesses
- •53 low-charge melee miss in engages
- •11 clear melee misses
Data quality notes from the analysis pipeline