Interactive replay review
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Charge
68%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: AIR · Distance: 3.14 · Self dmg: 1.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: AIR · Distance: 1.26 · Self dmg: 1.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: AIR · Distance: 2.49 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: AIR · Distance: 1.54 · Self dmg: 0.00 · Opp dmg: 1.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: AIR · Distance: 0.76 · Self dmg: 0.00 · Opp dmg: 1.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: AIR · Distance: 0.89 · Self dmg: 0.00 · Opp dmg: 1.00 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: AIR · Distance: 0.89 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: AIR · GENERIC
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: AIR · GENERIC
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: AIR · GENERIC
Consistent factual execution
Strengths
Weaknesses