Combat Score
89 / 100
Ranked
Unranked
Ping
27 ms
Damage
+32.22
Duel
Interactive replay review
Charts load when this section approaches the viewport.
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.74m · Self: 1.66 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: GLOWSTONE · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.56m · Self: 0.00 · Opponent: 0.60 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.28m · Self: 0.00 · Opponent: 0.24 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.47m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: END_CRYSTAL · Distance: 2.38m · Self: 0.00 · Opponent: 0.14 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 3.59m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: FIREWORK_ROCKET · Distance: 9.31m · Self: 0.00 · Opponent: 34.41 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 1.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: ELYTRA · Distance: 6.84m · Self: 0.00 · Opponent: 34.41 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: ELYTRA · Distance: 6.84m · Self: 0.00 · Opponent: 34.41 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: ELYTRA · Distance: 3.80m · Self: 0.00 · Opponent: 34.41 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: ELYTRA · Distance: 3.80m · Self: 0.00 · Opponent: 34.41 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_CHESTPLATE · Distance: 6.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 4.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: FIREWORK_ROCKET · Distance: 41.55m · Self: 0.68 · Opponent: 0.00 · Zoning | Outcome clear despite partial signals | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 4.47m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 2.66m · Self: 0.50 · Opponent: 1.66 · Direct hit window | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 2.66m · Self: 0.50 · Opponent: 1.66 · Charge 0%
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.28m · Self: 0.24 · Opponent: 0.00 · Outcome-backed sequence | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 7.68m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Successful escape pearl
UtilityRound 1The pearl created space and prevented a losing follow-up.
Weapon: ENDER_PEARL · Distance: 7.68m · Self: 0.00 · Opponent: 0.00 · Escape pearl
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.59m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 5.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 6.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 3.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: FIREWORK_ROCKET · Distance: 107.95m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 11.36m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 9.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 8.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 9.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 14.57m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 20.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.22m · Self: 0.00 · Opponent: 0.14 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: END_CRYSTAL · Distance: 1.88m · Self: 0.00 · Opponent: 0.14 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: END_CRYSTAL · Distance: 1.88m · Self: 0.00 · Opponent: 0.14 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.17m · Self: 0.00 · Opponent: 0.54 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.17m · Self: 0.00 · Opponent: 0.54 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 28.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 10.60m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.74m · Self: 1.66 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: END_CRYSTAL · Distance: 2.38m · Self: 0.00 · Opponent: 0.14 · Cooldown 10%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.56m · Self: 0.00 · Opponent: 0.60 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.28m · Self: 0.00 · Opponent: 0.24 · Cooldown 4%
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.54m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.59m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.18m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.77m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 5.77m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.06m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.70m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | Swing outside live melee context
Strong anchor trade
AnchorRound 1The anchor sequence created clear positive explosive value.
Weapon: RESPAWN_ANCHOR · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Outcome-backed sequence
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 48.83m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Consistent factual execution
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
nbVZxIkHfndD
Analysis ID
nbVZxIkHfndD
Replay Status
Available
Replay Retention
Nov 02, 2026, 07:37 PM
0 favorites
VS
Open Large
Combat Score
89 / 100
Ranked
Unranked
Ping
12 ms
Damage
-32.22
Consistent factual execution
Strengths
Weaknesses
Data quality notes from the analysis pipeline