Interactive replay review
Charts load when this section approaches the viewport.
Charge
0%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
94%
There is not enough replay evidence to say this swing should have converted.
Weapon: DIAMOND_SWORD · Distance: 69.07 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 69.07 · Cooldown 4% | No confirmed melee exchange
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: DIAMOND_SWORD · Distance: 69.07 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 69.07 · Cooldown 4% | No confirmed melee exchange
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: DIAMOND_SWORD · Distance: 68.82 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 68.82 · Cooldown 4% | No confirmed melee exchange
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 2.42
Low-charge hit with conversion
ChargeThe swing was early, but it still converted, so the charge issue is not punished blindly.
Weapon: DIAMOND_SWORD · Distance: 2.42 · Cooldown 4%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 0.39
Low-charge hit with conversion
ChargeThe swing was early, but it still converted, so the charge issue is not punished blindly.
Weapon: DIAMOND_SWORD · Distance: 0.39 · Cooldown 4%
Mostly solid with visible mistakes
Strengths
Weaknesses