Interactive replay review
Charts load when this section approaches the viewport.
Charge
74%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
98%
Risk Reward
0%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.95 · Self dmg: 1.60 · Opp dmg: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.35 · Self dmg: 1.88 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 3.01 · Self dmg: 1.88 · Opp dmg: 0.00 · Cooldown 3%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.58 · Self dmg: 3.20 · Opp dmg: 2.61 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.51 · Self dmg: 0.00 · Opp dmg: 0.00
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.52 · Self dmg: 0.55 · Opp dmg: 4.52 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.75 · Self dmg: 0.00 · Opp dmg: 4.52 · Under threat | Punish window | Outcome-backed sequence
Projectile hit conversion
ProjectileThe shot landed and created measurable value.
Weapon: ARROW · Distance: 13.88 · Self dmg: 0.00 · Opp dmg: 1.25 · Zoning | Outcome-backed sequence
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.50 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3%
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.91 · Self dmg: 0.00 · Opp dmg: 0.00
Consistent factual execution
Strengths
Weaknesses