Interactive replay review
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Charge
76%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
92%
The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_AXE · Distance: 1.88 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_AXE · Distance: 2.47 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_AXE · Distance: 1.37 · Cooldown 3%
Contextual shield usage
UtilityShield usage needs more sequence context than the replay currently proves.
Weapon: SHIELD · Self dmg: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeThe swing looks like pressure or spacing rather than a clear punishable miss.
Weapon: DIAMOND_AXE · Distance: 1.88
Contextual shield usage
UtilityShield usage needs more sequence context than the replay currently proves.
Weapon: SHIELD · Self dmg: 0.41 · Shield usage needs surrounding outcome data
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: DIAMOND_AXE · Distance: 0.76
Low-charge hit with conversion
ChargeThe swing was early, but it still converted, so the charge issue is not punished blindly.
Weapon: DIAMOND_AXE · Distance: 0.76 · Cooldown 3%
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: DIAMOND_AXE · Distance: 3.02 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_AXE · Distance: 3.02 · Cooldown 3% | No confirmed melee exchange
Mixed execution across the match
Strengths
Weaknesses