Interactive replay review
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Charge
72%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
100%
Risk Reward
87%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.94 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 3.16 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.81 · Self dmg: 2.61 · Opp dmg: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 3.55 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.53 · Self dmg: 2.61 · Opp dmg: 0.00 · Cooldown 3%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.16 · Self dmg: 0.00 · Opp dmg: 4.52 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.21 · Self dmg: 0.00 · Opp dmg: 0.00 · Axe break threat
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.20 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3%
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.32 · Self dmg: 0.00 · Opp dmg: 0.00 · Axe break threat
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.45 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3%
Consistent factual execution
Strengths
Weaknesses