Interactive replay review
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Charge
77%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
88%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.79 · Self dmg: 1.45 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.28 · Self dmg: 1.73 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 2.97 · Self dmg: 3.38 · Opp dmg: 0.00 · Cooldown 3%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.19 · Self dmg: 0.00 · Opp dmg: 0.11 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · SMP
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 91.31 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 47.81 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 1.31 · Self dmg: 2.50 · Opp dmg: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual potion usage
UtilityThe potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 1.31 · Self dmg: 5.88 · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Contextual shield usage
UtilityThe shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.11 · Self dmg: 1.72 · Opp dmg: 0.00 · Shield usage needs surrounding outcome data
Consistent factual execution
Strengths
Weaknesses