Match OverviewJul 08, 2026, 09:00 PM
Tuxedo_stevieGHG Minecraft head
Player

9 analysis categories

Accuracy

59%

Ranked

Ping

137 ms

Damage

-8.43

Duel

VS

Open Large

Time

2:22

Rounds

1

WeighedOdin7137 Minecraft head
Winner

9 analysis categories

Accuracy

88%

Ranked

Ping

1160 ms

Damage

+8.43

Match Metadata

Permanent analysis and replay retention state

Match ID

qRYGFuQMFiME

Analysis ID

qRYGFuQMFiME

Replay Status

Available

Replay Retention

Oct 06, 2026, 09:00 PM

0 favorites

Tuxedo_stevieGHG Minecraft head
Tuxedo_stevieGHG

selected moment 2:20

Inventory

Tuxedo_stevieGHG · 2:20

WeighedOdin7137 Minecraft head
WeighedOdin7137

selected moment 2:20

Winner

Inventory

WeighedOdin7137 · 2:20

Wind Charge
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Golden Apple
56
Netherite Sword
Mace
Ender Pearl
6
Mace
Elytra
Netherite Axe
Wind Charge
21
Shield
Totem Of Undying
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
WeighedOdin7137 led by 29%
Selected moment: 2:20
Tuxedo_stevieGHG Breakdown

Category scores from the replay analysis

9 categories

Melee

91%

Projectile

0%

Charge

44%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

WeighedOdin7137 Breakdown

Category scores from the replay analysis

9 categories

Melee

94%

Projectile

81%

Charge

71%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:33

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: MACE · Distance: 2.83

-7
0:33

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.83 · Cooldown 1%

-6
0:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_CHESTPLATE · Distance: 0.25

-5
0:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_CHESTPLATE · Distance: 0.25

-5
0:35

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_CHESTPLATE · Distance: 2.69 · Cooldown 10%

-5
0:20

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_CHESTPLATE · Distance: 0.25 · Cooldown 10%

-3
0:20

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_CHESTPLATE · Distance: 0.25 · Cooldown 10%

-3
0:35

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_CHESTPLATE · Distance: 2.69 · Cooldown 10%

-2
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ELYTRA · Distance: 2.36 · Cooldown 10%

-2
0:36

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: ELYTRA · MACE

+2
Key Events

Highest impact analysis markers

10
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.36 · Cooldown 1%

-5
0:57

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ENDER_PEARL · Distance: 3.77 · Cooldown 10%

-4
0:57

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 3.76 · Cooldown 10%

-3
2:16

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: MACE · Distance: 1.33

-3
1:59

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: SHIELD · Distance: 1.50 · Cooldown 10%

-2
2:01

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ENDER_PEARL · Distance: 14.31

-2
1:02

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: WIND_CHARGE · MACE

+1
1:20

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: ELYTRA · MACE

+1
1:22

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: WIND_CHARGE · MACE

+1
1:24

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: WIND_CHARGE · MACE

+1
Tuxedo_stevieGHG Summary

Mixed execution across the match

Strengths

  • 14 melee hit conversions
  • 14 high-risk defensive values

Weaknesses

  • 19 low-charge melee miss in engages
  • 3 clear melee misses
WeighedOdin7137 Summary

Consistent factual execution

Strengths

  • 35 high-risk defensive values
  • 8 melee hit conversions

Weaknesses

  • 5 low-charge melee miss in engages
  • 1 clear melee miss
  • 1 clear projectile miss
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration