Interactive replay review
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Charge
87%
Crystal
0%
Anchor
89%
Positioning
0%
Defense
0%
Utility
93%
Risk Reward
95%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: ENDER_PEARL · Distance: 2.38 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: TOTEM_OF_UNDYING · Distance: 3.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Projectile hit conversion
ProjectileThe shot landed and created measurable value.
Weapon: ENDER_PEARL · Distance: 2.38 · Self dmg: 0.00 · Opp dmg: 0.26 · Direct hit window | Outcome clear despite partial signals
Strong anchor trade
AnchorThe anchor sequence created clear positive explosive value.
Weapon: RESPAWN_ANCHOR · Distance: 3.76 · Self dmg: 0.00 · Opp dmg: 0.00 · Outcome-backed sequence
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 111.00 · Self dmg: 0.00 · Opp dmg: 0.26 · Defensive cover | Outcome clear despite partial signals
Contextual pearl reposition
UtilityThe pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 111.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.38 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity
Chase pearl conversion
UtilityThe pearl closed distance and converted into damage pressure.
Weapon: ENDER_PEARL · Distance: 2.38 · Self dmg: 0.00 · Opp dmg: 0.26 · Chase pearl
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.56 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: END_CRYSTAL · Distance: 1.00 · Self dmg: 0.00 · Opp dmg: 0.26 · Under threat | Punish window | Outcome-backed sequence
Consistent factual execution
Strengths
Weaknesses