Combat Score
89 / 100
Ranked
Unranked
Ping
37 ms
Damage
+8.94
Duel
Persistent match analysis remains available
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 9.11m · Self: 0.00 · Opponent: 1.21 · Finish attempt | Outcome clear despite partial signals
Low-charge projectile wasted punish window
ChargeRound 1The projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 9.11m · Self: 0.00 · Opponent: 1.21 · Charge 0% | Finish attempt
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 9.11m · Self: 0.00 · Opponent: 1.21 · Finish attempt | Outcome clear despite partial signals
Low-charge projectile wasted punish window
ChargeRound 1The projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 9.11m · Self: 0.00 · Opponent: 1.21 · Charge 0% | Finish attempt
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 0.91m · Self: 2.15 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Poor anchor self-damage
AnchorRound 1The anchor sequence caused a major losing outcome for the user.
Weapon: RESPAWN_ANCHOR · Distance: 3.95m · Self: 0.00 · Opponent: 0.00 · Self death
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Successful escape pearl
UtilityRound 1The pearl created space and prevented a losing follow-up.
Weapon: ENDER_PEARL · Distance: 4.72m · Self: 0.00 · Opponent: 0.00 · Escape pearl
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 4.40m · Self: 0.00 · Opponent: 1.90 · Direct hit window | Outcome clear despite partial signals
Low-charge projectile wasted punish window
ChargeRound 1The projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 4.40m · Self: 0.00 · Opponent: 1.90 · Charge 0% | Direct hit window
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.80m · Self: 0.00 · Opponent: 2.15 · Outcome-backed sequence
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 8.43m · Self: 0.00 · Opponent: 1.66 · Finish attempt | Outcome clear despite partial signals
Low-charge projectile wasted punish window
ChargeRound 1The projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 8.43m · Self: 0.00 · Opponent: 1.66 · Charge 0% | Finish attempt
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 8.43m · Self: 0.00 · Opponent: 1.66 · Finish attempt | Outcome clear despite partial signals
Low-charge projectile wasted punish window
ChargeRound 1The projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 8.43m · Self: 0.00 · Opponent: 1.66 · Charge 0% | Finish attempt
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.99m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.73m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.88m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 9.11m · Self: 0.00 · Opponent: 1.21 · Finish attempt | Outcome clear despite partial signals
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 4.40m · Self: 0.00 · Opponent: 1.90 · Direct hit window | Outcome clear despite partial signals
Low-charge projectile wasted punish window
ChargeRound 1The projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 4.40m · Self: 0.00 · Opponent: 1.90 · Charge 0% | Direct hit window
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 4.40m · Self: 0.00 · Opponent: 1.90 · Direct hit window | Outcome clear despite partial signals
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.53m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 8.43m · Self: 0.00 · Opponent: 1.66 · Finish attempt | Outcome clear despite partial signals
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 69.07m · Self: 0.00 · Opponent: 1.66 · Zoning | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 69.07m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 15.21m · Self: 0.00 · Opponent: 2.67 · Zoning | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 15.21m · Self: 0.00 · Opponent: 2.67 · Charge 0%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 15.21m · Self: 0.00 · Opponent: 2.67 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 15.21m · Self: 0.00 · Opponent: 2.67 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 15.21m · Self: 0.00 · Opponent: 2.67 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 15.21m · Self: 0.00 · Opponent: 2.67 · Charge 0% | Zoning
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 14.93m · Self: 0.00 · Opponent: 2.22 · Zoning | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 14.93m · Self: 0.00 · Opponent: 2.22 · Charge 0%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 14.93m · Self: 0.00 · Opponent: 2.22 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 14.93m · Self: 0.00 · Opponent: 2.22 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 14.93m · Self: 0.00 · Opponent: 2.22 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 14.93m · Self: 0.00 · Opponent: 2.22 · Charge 0% | Zoning
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 15.49m · Self: 0.00 · Opponent: 2.64 · Zoning | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 15.49m · Self: 0.00 · Opponent: 2.64 · Charge 0%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 15.49m · Self: 0.00 · Opponent: 2.64 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 15.49m · Self: 0.00 · Opponent: 2.64 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 15.49m · Self: 0.00 · Opponent: 2.64 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 15.49m · Self: 0.00 · Opponent: 2.64 · Charge 0% | Zoning
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 16.15m · Self: 0.00 · Opponent: 1.43 · Zoning | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 16.15m · Self: 0.00 · Opponent: 1.43 · Charge 0%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 16.15m · Self: 0.00 · Opponent: 1.43 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 16.15m · Self: 0.00 · Opponent: 1.43 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 16.15m · Self: 0.00 · Opponent: 1.43 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 16.15m · Self: 0.00 · Opponent: 1.43 · Charge 0% | Zoning
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 16.78m · Self: 0.00 · Opponent: 4.05 · Zoning | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 16.78m · Self: 0.00 · Opponent: 4.05 · Charge 0%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 16.78m · Self: 0.00 · Opponent: 4.05 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 16.78m · Self: 0.00 · Opponent: 4.05 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 16.78m · Self: 0.00 · Opponent: 4.05 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 16.78m · Self: 0.00 · Opponent: 4.05 · Charge 0% | Zoning
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 17.31m · Self: 0.00 · Opponent: 1.90 · Zoning | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 17.31m · Self: 0.00 · Opponent: 1.90 · Charge 0%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 17.31m · Self: 0.00 · Opponent: 1.90 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 17.31m · Self: 0.00 · Opponent: 1.90 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 17.31m · Self: 0.00 · Opponent: 1.90 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 17.31m · Self: 0.00 · Opponent: 1.90 · Charge 0% | Zoning
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 8.41m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 8.41m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 8.41m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt | Projectile pressure without clear conversion
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 7.51m · Self: 0.00 · Opponent: 0.00 · Finish attempt | Weak attribution
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 7.51m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 7.51m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 7.51m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.84m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.84m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 9.84m · Self: 0.00 · Opponent: 0.00 · Weak attribution
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 9.84m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 7.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.89m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.48m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.95m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.42m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 11.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 8.95m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 8.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 8.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 7.88m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.22m · Self: 0.00 · Opponent: 2.15 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.22m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.55m · Self: 0.00 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.55m · Self: 0.00 · Opponent: 0.30 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.98m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.90m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.90m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.40m · Self: 0.00 · Opponent: 1.58 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.40m · Self: 0.00 · Opponent: 1.58 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.20m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.20m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 8.40m · Self: 1.66 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 8.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.95m · Self: 0.00 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 7.13m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 7.13m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 7.13m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 9.11m · Self: 0.00 · Opponent: 1.21 · Charge 0%
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 7.12m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.82m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.62m · Self: 2.15 · Opponent: 1.84 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.62m · Self: 2.15 · Opponent: 1.84 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 4.40m · Self: 0.00 · Opponent: 1.90 · Charge 0%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.80m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.89m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.25m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.96m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.17m · Self: 1.58 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.17m · Self: 1.58 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.86m · Self: 1.58 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.47m · Self: 1.58 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.47m · Self: 1.58 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 0.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.91m · Self: 2.15 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 8.43m · Self: 0.00 · Opponent: 1.66 · Charge 0%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.95m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 40.07m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Consistent factual execution
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
saXZizhmPvXd
Analysis ID
saXZizhmPvXd
Replay Status
Expired/deleted
Replay Retention
Never
0 favorites
VS
Classic Small
Combat Score
72 / 100
Ranked
Unranked
Ping
74 ms
Damage
-8.94
Mostly solid with visible mistakes
Strengths
Weaknesses
Data quality notes from the analysis pipeline