Match OverviewJul 05, 2026, 04:35 PM
Saltyrox309 Minecraft head
Player

9 analysis categories

Accuracy

80%

Ranked

Ping

33 ms

Damage

-89.14

Duel

VS

Open Large

Time

0:51

Rounds

1

YE_THE_TRACKSTAR Minecraft head
Winner

9 analysis categories

Accuracy

77%

Ranked

Ping

117 ms

Damage

+89.14

Match Metadata

Permanent analysis and replay retention state

Match ID

tcpIjGewWqOo

Analysis ID

tcpIjGewWqOo

Replay Status

Available

Replay Retention

Oct 03, 2026, 04:35 PM

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Saltyrox309 Minecraft head
Saltyrox309

selected moment 0:50

Inventory

Saltyrox309 · 0:50

YE_THE_TRACKSTAR Minecraft head
YE_THE_TRACKSTAR

selected moment 0:50

Winner

Inventory

YE_THE_TRACKSTAR · 0:50

Wind Charge
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Axe
Shield
Netherite Sword
Wind Charge
56
Golden Apple
62
Elytra
Ender Pearl
12
Mace
Mace
Totem Of Undying
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Saltyrox309 led by 3%
Selected moment: 0:50
Saltyrox309 Breakdown

Category scores from the replay analysis

9 categories

Melee

0%

Projectile

0%

Charge

0%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

YE_THE_TRACKSTAR Breakdown

Category scores from the replay analysis

9 categories

Melee

92%

Projectile

0%

Charge

68%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

92%

Key Events

Highest impact analysis markers

10
0:06

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: AIR · Distance: 121.00 · Swing outside live melee context

0
0:06

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 121.00 · Cooldown 10% | Swing outside live melee context

0
0:06

Ignored projectile noise

Projectile

The projectile had no realistic combat target window and is ignored.

Weapon: SPLASH_POTION · Distance: 121.00 · No realistic projectile target window

0
0:06

Contextual potion usage

Utility

Potion usage is tracked, but the replay lacks enough outcome evidence for a hard score.

Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data

0
0:07

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: AIR · Distance: 121.00 · Swing outside live melee context

0
0:07

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 121.00 · Cooldown 10% | Swing outside live melee context

0
0:07

Ignored projectile noise

Projectile

The projectile had no realistic combat target window and is ignored.

Weapon: SPLASH_POTION · Distance: 121.00 · No realistic projectile target window

0
0:07

Contextual potion usage

Utility

Potion usage is tracked, but the replay lacks enough outcome evidence for a hard score.

Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data

0
0:11

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: NETHERITE_CHESTPLATE · Distance: 121.00 · Swing outside live melee context

0
0:11

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: NETHERITE_CHESTPLATE · Distance: 121.00 · Cooldown 10% | Swing outside live melee context

0
Key Events

Highest impact analysis markers

10
0:30

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.22 · Cooldown 3%

-6
0:30

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.63 · Cooldown 1%

-6
0:37

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ELYTRA · Distance: 3.23 · Cooldown 1%

-6
0:30

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_AXE · Distance: 1.58 · Cooldown 10%

-5
0:30

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.57 · Cooldown 1%

-5
0:30

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.57 · Cooldown 1%

-5
0:41

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: MACE · Distance: 3.72

+3
0:48

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: MACE · Distance: 3.44

+3
0:37

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: MACE · Distance: 1.60

+1
0:37

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: MACE · MACE

+1
Saltyrox309 Summary

Mostly solid with visible mistakes

Strengths

No notes available.

Weaknesses

No notes available.

YE_THE_TRACKSTAR Summary

Mostly solid with visible mistakes

Strengths

  • 3 melee hit conversions
  • 3 high-risk defensive values

Weaknesses

  • 6 low-charge melee miss in engages
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration