Accuracy
80%
Ranked
—
Ping
33 ms
Damage
-89.14
Duel
VS
Open Large
Time
0:51
Rounds
1
Accuracy
77%
Ranked
—
Ping
117 ms
Damage
+89.14
Permanent analysis and replay retention state
Match ID
tcpIjGewWqOo
Analysis ID
tcpIjGewWqOo
Replay Status
Available
Replay Retention
Oct 03, 2026, 04:35 PM
0 favorites
selected moment 0:50
Inventory
Saltyrox309 · 0:50
selected moment 0:50
Inventory
YE_THE_TRACKSTAR · 0:50
Category scores from the replay analysis
Melee
0%
Projectile
0%
Charge
0%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Category scores from the replay analysis
Melee
92%
Projectile
0%
Charge
68%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
92%
Highest impact analysis markers
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: AIR · Distance: 121.00 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 121.00 · Cooldown 10% | Swing outside live melee context
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: SPLASH_POTION · Distance: 121.00 · No realistic projectile target window
Contextual potion usage
UtilityPotion usage is tracked, but the replay lacks enough outcome evidence for a hard score.
Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: AIR · Distance: 121.00 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 121.00 · Cooldown 10% | Swing outside live melee context
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: SPLASH_POTION · Distance: 121.00 · No realistic projectile target window
Contextual potion usage
UtilityPotion usage is tracked, but the replay lacks enough outcome evidence for a hard score.
Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: NETHERITE_CHESTPLATE · Distance: 121.00 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: NETHERITE_CHESTPLATE · Distance: 121.00 · Cooldown 10% | Swing outside live melee context
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.22 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.63 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ELYTRA · Distance: 3.23 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_AXE · Distance: 1.58 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.57 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.57 · Cooldown 1%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: MACE · Distance: 3.72
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: MACE · Distance: 3.44
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: MACE · Distance: 1.60
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Mostly solid with visible mistakes
Strengths
No notes available.
Weaknesses
No notes available.
Mostly solid with visible mistakes
Strengths
- •3 melee hit conversions
- •3 high-risk defensive values
Weaknesses
- •6 low-charge melee miss in engages
Data quality notes from the analysis pipeline