Match OverviewJul 05, 2026, 06:49 PM
azTETO Minecraft head
Winner

9 analysis categories

Accuracy

16%

Ranked

Ping

72 ms

Damage

+112.62

Duel

VS

Open Large

Time

5:42

Rounds

1

WeighedOdin7137 Minecraft head
Player

9 analysis categories

Accuracy

44%

Ranked

Ping

185 ms

Damage

-112.62

Match Metadata

Permanent analysis and replay retention state

Match ID

tpSUSmWAVMUR

Analysis ID

tpSUSmWAVMUR

Replay Status

Available

Replay Retention

Oct 03, 2026, 06:49 PM

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azTETO Minecraft head
azTETO

selected moment 5:41

Winner

Inventory

azTETO · 5:41

Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Netherite Helmet
Elytra
Netherite Leggings
Netherite Boots
Mace
Netherite Axe
Golden Apple
55
Shield
Splash Potion
Netherite Sword
Netherite Chestplate
Wind Charge
2
Totem Of Undying
WeighedOdin7137 Minecraft head
WeighedOdin7137

selected moment 5:41

Inventory

WeighedOdin7137 · 5:41

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
WeighedOdin7137 led by 28%
Selected moment: 5:41
azTETO Breakdown

Category scores from the replay analysis

9 categories

Melee

86%

Projectile

79%

Charge

14%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

87%

Risk Reward

100%

WeighedOdin7137 Breakdown

Category scores from the replay analysis

9 categories

Melee

80%

Projectile

87%

Charge

32%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:16

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ENDER_PEARL · Distance: 10.61

-6
0:55

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.54 · Cooldown 1%

-5
0:55

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.96 · Cooldown 1%

-5
0:55

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.54 · Cooldown 1%

-4
1:21

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ENDER_PEARL · Distance: 7.45

-3
4:13

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: MACE · Distance: 1.90

-3
5:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 3.40

-3
2:09

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 3.34 · Cooldown 4%

-2
2:11

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 1.51 · Cooldown 4%

-2
2:39

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.26 · Cooldown 1%

-2
Key Events

Highest impact analysis markers

10
1:22

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: ELYTRA · Distance: 2.89

-4
2:11

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.51 · Cooldown 1%

-3
4:53

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 2.76

-3
4:54

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 1.98

-3
1:22

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ELYTRA · Distance: 2.89 · Cooldown 10%

-2
2:11

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 2.19 · Cooldown 1%

-2
2:14

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 2.42

-2
2:26

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_CHESTPLATE · Distance: 2.32 · Cooldown 4%

-2
2:37

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ELYTRA · Distance: 1.17 · Cooldown 10%

-2
2:38

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_CHESTPLATE · Distance: 1.67 · Cooldown 4%

-2
azTETO Summary

Clear mistakes shaped the match

Strengths

  • 27 melee hit conversions
  • 28 high-risk defensive values
  • 3 projectile hit conversions

Weaknesses

  • 41 low-charge melee miss in engages
  • 7 clear melee misses
  • 4 clear projectile misses
WeighedOdin7137 Summary

Clear mistakes shaped the match

Strengths

  • 61 high-risk defensive values
  • 10 melee hit conversions
  • 1 projectile hit conversion

Weaknesses

  • 29 low-charge melee miss in engages
  • 7 clear melee misses
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration