Interactive replay review
Charts load when this section approaches the viewport.
Charge
21%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
88%
Risk Reward
100%
The replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ARROW · Distance: 27.22
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ARROW · Distance: 27.22
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ARROW · Distance: 27.22
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 27.22 · Charge 0%
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 27.22 · Charge 0%
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 27.22 · Charge 0%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: CROSSBOW · Distance: 2.22 · Cooldown 10%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: TOTEM_OF_UNDYING · Distance: 2.85
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 2.82
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: NETHERITE_SWORD · Distance: 1.87
Clear mistakes shaped the match
Strengths
Weaknesses