Interactive replay review
Charts load when this section approaches the viewport.
Charge
86%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
96%
Risk Reward
91%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.76 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.32 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.83 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.60 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Clear projectile miss in punish window
ProjectileA clear mid-fight shot missed a realistic conversion chance.
Weapon: ENDER_PEARL · Distance: 7.93 · Self dmg: 0.00 · Opp dmg: 2.97 · Finish attempt | Outcome clear despite partial signals
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.03 · Self dmg: 0.00 · Opp dmg: 1.94 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 4.55 · Self dmg: 0.00 · Opp dmg: 2.97 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.28 · Self dmg: 0.00 · Opp dmg: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.82 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · GENERIC
Mostly solid with visible mistakes
Strengths
Weaknesses