Match OverviewJun 09, 2026, 10:04 PM
__RazorBill__ Minecraft head
Player

9 analysis categories

Accuracy

17%

Ranked

Ping

16 ms

Damage

-46.69

Duel

VS

Classic Small

Time

1:31

Rounds

1

TamamoCrosss Minecraft head
Winner

9 analysis categories

Accuracy

0%

Ranked

Ping

154 ms

Damage

+46.69

Match Metadata

Permanent analysis and replay retention state

Match ID

uPPxXbioSGVg

Analysis ID

uPPxXbioSGVg

Replay Status

Available

Replay Retention

Sep 07, 2026, 10:02 PM

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__RazorBill__ Minecraft head
__RazorBill__

selected moment 1:30

Inventory

__RazorBill__ · 1:30

TamamoCrosss Minecraft head
TamamoCrosss

selected moment 1:30

Winner

Inventory

TamamoCrosss · 1:30

Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Experience Bottle
64
Ender Pearl
16
Golden Apple
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Netherite Sword
Splash Potion
Splash Potion
Splash Potion
Golden Apple
56
Ender Pearl
14
Netherite Axe
Totem Of Undying
Shield
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
__RazorBill__ led by 17%
Selected moment: 1:30
__RazorBill__ Breakdown

Category scores from the replay analysis

9 categories

Melee

75%

Projectile

89%

Charge

23%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

83%

Risk Reward

97%

TamamoCrosss Breakdown

Category scores from the replay analysis

9 categories

Melee

43%

Projectile

88%

Charge

7%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Key Events

Highest impact analysis markers

10
0:13

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ENDER_PEARL · Distance: 36.87

-6
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.13 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.83 · Cooldown 4%

-5
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.50 · Cooldown 4%

-5
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 0.72 · Cooldown 4%

-4
0:17

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 2.33

-4
0:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 1.94

-4
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.33 · Cooldown 4%

-3
0:19

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: NETHERITE_SWORD · Distance: 0.60

+3
0:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 1.94

-3
Key Events

Highest impact analysis markers

10
0:16

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 1.50

-6
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 0.24 · Cooldown 4%

-5
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.65 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.50 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.11 · Cooldown 4%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_AXE · Distance: 0.47 · Cooldown 4%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_AXE · Distance: 1.05 · Cooldown 3%

-5
0:21

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_AXE · Distance: 0.88

-4
0:29

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 1.50

-4
0:20

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: NETHERITE_SWORD · Distance: 1.82

+3
__RazorBill__ Summary

Clear mistakes shaped the match

Strengths

  • 11 melee hit conversions
  • 5 high-risk defensive values
  • 1 projectile hit conversion

Weaknesses

  • 35 low-charge melee miss in engages
  • 7 clear melee misses
  • 1 clear projectile miss
TamamoCrosss Summary

Clear mistakes shaped the match

Strengths

  • 31 melee hit conversions
  • 1 projectile hit conversion

Weaknesses

  • 46 low-charge melee miss in engages
  • 22 clear melee misses
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration