Match OverviewJun 25, 2026, 11:34 AM
MechanicalDemon Minecraft head
Winner

9 analysis categories

Accuracy

98%

Ranked

Ping

49 ms

Damage

+2.24

Duel

VS

Classic Small

Time

0:55

Rounds

1

obkurennyy Minecraft head
Player

9 analysis categories

Accuracy

82%

Ranked

Ping

164 ms

Damage

-2.24

Match Metadata

Permanent analysis and replay retention state

Match ID

uhiBXksWblDL

Analysis ID

uhiBXksWblDL

Replay Status

Available

Replay Retention

Sep 23, 2026, 11:34 AM

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MechanicalDemon Minecraft head
MechanicalDemon

selected moment 0:55

Winner

Inventory

MechanicalDemon · 0:55

Diamond Helmet
Diamond Chestplate
Diamond Leggings
Diamond Boots
Diamond Sword
obkurennyy Minecraft head
obkurennyy

selected moment 0:55

Inventory

obkurennyy · 0:55

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
MechanicalDemon led by 16%
Selected moment: 0:55
MechanicalDemon Breakdown

Category scores from the replay analysis

9 categories

Melee

100%

Projectile

0%

Charge

83%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

97%

obkurennyy Breakdown

Category scores from the replay analysis

9 categories

Melee

94%

Projectile

0%

Charge

62%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:46

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.57 · Cooldown 4%

-2
0:01

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: AIR · Distance: 74.00 · Swing outside live melee context

0
0:01

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 74.00 · Cooldown 10% | Swing outside live melee context

0
0:01

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: AIR · Distance: 74.00 · Swing outside live melee context

0
0:01

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 74.00 · Cooldown 10% | Swing outside live melee context

0
0:01

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: AIR · Distance: 74.00 · Swing outside live melee context

0
0:01

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 74.00 · Cooldown 10% | Swing outside live melee context

0
0:01

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: AIR · Distance: 74.00 · Swing outside live melee context

0
0:01

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 74.00 · Cooldown 10% | Swing outside live melee context

0
0:02

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: AIR · Distance: 74.00 · Swing outside live melee context

0
Key Events

Highest impact analysis markers

10
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 3.00 · Cooldown 4%

-5
0:27

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 3.37 · Cooldown 4%

-4
0:35

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.20 · Cooldown 4%

-3
0:49

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 1.82

-3
0:35

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.20 · Cooldown 4%

-2
0:44

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.78 · Cooldown 4%

-2
0:45

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 2.79

-2
0:45

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.79 · Cooldown 4%

-2
0:49

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.82 · Cooldown 4%

-2
0:52

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 3.12 · Cooldown 4%

-2
MechanicalDemon Summary

Consistent factual execution

Strengths

  • 27 melee hit conversions
  • 5 high-risk defensive values

Weaknesses

  • 1 low-charge melee miss in engage
obkurennyy Summary

Mostly solid with visible mistakes

Strengths

  • 24 melee hit conversions
  • 7 high-risk defensive values

Weaknesses

  • 8 low-charge melee miss in engages
  • 2 clear melee misses