Interactive replay review
Charts load when this section approaches the viewport.
Charge
42%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
84%
Risk Reward
100%
The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ENDER_PEARL · Distance: 0.68 · Cooldown 10%
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ARROW · Distance: 4.09
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ARROW · Distance: 4.09
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 4.09 · Charge 0%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 0.71 · Cooldown 4%
Low-charge projectile miss
ChargeThe projectile was released before a useful charge threshold in a meaningful combat window.
Weapon: ARROW · Distance: 4.09 · Charge 0%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 3.52 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 3.52 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · VANILLA
Pearl led to death
UtilityThe pearl was followed directly by a losing outcome.
Weapon: ENDER_PEARL · Self dmg: 0.00 · Opp dmg: 0.00
Clear mistakes shaped the match
Strengths
Weaknesses