Interactive replay review
Charts load when this section approaches the viewport.
Charge
60%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: ARROW · Distance: 1.53 · Self dmg: 0.00 · Opp dmg: 1.01 · Charge 0% | Direct hit window | Repeated pattern
Clear projectile miss in punish window
ProjectileA clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 1.53 · Self dmg: 0.00 · Opp dmg: 1.01 · Direct hit window | Outcome clear despite partial signals
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: ARROW · Distance: 8.35 · Self dmg: 0.00 · Opp dmg: 1.01 · Charge 0% | Defensive cover | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.17 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.49 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 30% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.74 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 2.37 · Self dmg: 1.34 · Opp dmg: 0.00 · Cooldown 10%
Projectile hit conversion
ProjectileThe shot landed and created measurable value.
Weapon: ARROW · Distance: 1.53 · Self dmg: 0.00 · Opp dmg: 1.01 · Direct hit window | Outcome clear despite partial signals
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Mostly solid with visible mistakes
Strengths
Weaknesses