Combat Score
95 / 100
Ranked
Unranked
Ping
10 ms
Damage
+19.25
Duel
Persistent match analysis remains available
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.45m · Self: 1.88 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.45m · Self: 1.35 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.74m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.55 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 0.79 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.44m · Self: 1.88 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.83m · Self: 1.88 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.56m · Self: 0.00 · Opponent: 3.20 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.61m · Self: 1.88 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.50m · Self: 0.00 · Opponent: 1.88 · Opponent death | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.26m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.20 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.14m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.61m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 1.88 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.44m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 3.12m · Self: 1.88 · Opponent: 0.20 · Direct hit window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.50m · Self: 0.00 · Opponent: 2.61 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · AXE
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 2.30m · Self: 1.88 · Opponent: 3.23 · Direct hit window | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 2.30m · Self: 1.88 · Opponent: 3.23 · Charge 0%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.81m · Self: 0.00 · Opponent: 1.35 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.81m · Self: 0.00 · Opponent: 1.35 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 0.95 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 0.95 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.88m · Self: 1.88 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.88m · Self: 1.88 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.91m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.91m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.45m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.57m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.43m · Self: 0.00 · Opponent: 0.00
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.74m · Self: 0.00 · Opponent: 3.84
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.56m · Self: 0.00 · Opponent: 3.20 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.43m · Self: 0.00 · Opponent: 0.64 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.43m · Self: 0.00 · Opponent: 0.64 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.61m · Self: 1.88 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.73m · Self: 1.88 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.73m · Self: 1.88 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.91m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.91m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · AXE
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.50m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · AXE
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 11.85m · Self: 0.00 · Opponent: 0.00
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.29m · Self: 1.88 · Opponent: 1.88 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.60m · Self: 1.88 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.60m · Self: 1.88 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 4.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 0.79 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 0.79 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.11m · Self: 0.00 · Opponent: 1.60 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.11m · Self: 0.00 · Opponent: 1.60 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.70m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.70m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.26m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 0.55 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.67m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.67m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.20 · Opponent: 1.88 · Cooldown 4%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 5.64m · Self: 1.13 · Opponent: 1.88 · Pressure | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 5.64m · Self: 1.13 · Opponent: 1.88 · Charge 0%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 8.17m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.66m · Self: 2.61 · Opponent: 0.20 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.66m · Self: 2.61 · Opponent: 0.20 · Cooldown 10%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.18m · Self: 1.60 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.30m · Self: 0.00 · Opponent: 0.66 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.75m · Self: 0.00 · Opponent: 0.66 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.75m · Self: 0.00 · Opponent: 0.66 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.45m · Self: 0.00 · Opponent: 1.60 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.45m · Self: 0.00 · Opponent: 1.60 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.11m · Self: 0.00 · Opponent: 1.88 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.11m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.44m · Self: 0.00 · Opponent: 1.88 · Opponent death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.44m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 47.89m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Context-backed opportunity | Projectile pressure without clear conversion
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.69m · Self: 3.23 · Opponent: 1.88 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.05m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.05m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.45m · Self: 1.35 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 1.88 · Opponent: 0.95 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 1.88 · Opponent: 0.95 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.91m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.77m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.77m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.15m · Self: 1.88 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.15m · Self: 1.88 · Opponent: 1.88 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.91m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.74m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.14m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.74m · Self: 3.20 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.78m · Self: 0.00 · Opponent: 1.88 · Axe break threat
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.22m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.22m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.61m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · AXE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · AXE
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 13.28m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 13.28m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 11.68m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 11.68m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.47m · Self: 1.88 · Opponent: 1.88 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 1.88 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 0.79 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.21m · Self: 1.60 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 0.55 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.44m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 3.12m · Self: 1.88 · Opponent: 0.20 · Charge 0%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 6.04m · Self: 1.88 · Opponent: 0.44 · Pressure | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 6.04m · Self: 1.88 · Opponent: 0.44 · Charge 0%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 6.32m · Self: 0.00 · Opponent: 0.69 · Pressure | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 6.32m · Self: 0.00 · Opponent: 0.69 · Charge 0%
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.50m · Self: 0.00 · Opponent: 2.61 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 0.00 · Opponent: 1.60 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 0.00 · Opponent: 1.60 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 0.66 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 7.51m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.83m · Self: 1.88 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · AXE
Consistent factual execution
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
vymKJLkidJnR
Analysis ID
vymKJLkidJnR
Replay Status
Expired/deleted
Replay Retention
Never
0 favorites
VS
Classic Small
Combat Score
87 / 100
Ranked
Unranked
Ping
21 ms
Damage
-19.25
Mostly solid with visible mistakes
Strengths
Weaknesses
Data quality notes from the analysis pipeline