Interactive replay review
Charts load when this section approaches the viewport.
Charge
0%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
87%
The swing happened outside a live melee exchange and is treated as noise.
Weapon: GOLDEN_APPLE · Distance: 57.26 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: GOLDEN_APPLE · Distance: 57.26 · Cooldown 10% | Swing outside live melee context
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: WIND_CHARGE · Distance: 3.73 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: WIND_CHARGE · Distance: 3.73 · Cooldown 10% | No confirmed melee exchange
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: WIND_CHARGE · Distance: 3.73 · No realistic projectile target window
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: NETHERITE_CHESTPLATE · Distance: 3.67 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: NETHERITE_CHESTPLATE · Distance: 3.67 · Cooldown 10% | No confirmed melee exchange
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: ELYTRA · Distance: 16.90 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: ELYTRA · Distance: 16.90 · Cooldown 10% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: NETHERITE_CHESTPLATE · Distance: 16.10 · Swing outside live melee context
Mostly solid with visible mistakes
Strengths
Weaknesses