Interactive replay review
Charts load when this section approaches the viewport.
Charge
81%
Crystal
95%
Anchor
0%
Positioning
0%
Defense
0%
Utility
88%
Risk Reward
88%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 3.42 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 3.34 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Crystal kill conversion
CrystalThe crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 76900.64 · Self dmg: 0.00 · Opp dmg: 0.00 · Finish confirmed
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: FIREWORK_ROCKET · Distance: 117.63 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: FIREWORK_ROCKET · Distance: 86.09 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Projectile defensive cover
ProjectileThe shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 9.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeThe early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Projectile defensive cover
ProjectileThe shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 9.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeThe early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Projectile defensive cover
ProjectileThe shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 9.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Mostly solid with visible mistakes
Strengths
Weaknesses