Accuracy
60%
Ranked
—
Ping
38 ms
Damage
±0.00
Duel
VS
Classic Medium
Time
0:34
Rounds
1
Accuracy
69%
Ranked
—
Ping
20 ms
Damage
±0.00
Permanent analysis and replay retention state
Match ID
xnYyKuQSPDxa
Analysis ID
xnYyKuQSPDxa
Replay Status
Available
Replay Retention
Sep 07, 2026, 06:55 PM
0 favorites
selected moment 0:33
Inventory
Bloixabed_yt · 0:33
selected moment 0:33
Inventory
TiNkll · 0:33
Category scores from the replay analysis
Melee
83%
Projectile
83%
Charge
73%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Category scores from the replay analysis
Melee
0%
Projectile
0%
Charge
69%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Highest impact analysis markers
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ENDER_PEARL · Distance: 25.88
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.20 · Cooldown 10%
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ENDER_PEARL · Distance: 14.05
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.36 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: OBSIDIAN · Distance: 2.72 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.65 · Cooldown 10%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 2.43
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.43 · Cooldown 4%
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: TOTEM_OF_UNDYING · Distance: 28.01 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: TOTEM_OF_UNDYING · Distance: 28.01 · Cooldown 10% | Swing outside live melee context
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: TOTEM_OF_UNDYING · Distance: 2.20 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RESPAWN_ANCHOR · Distance: 1.72 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 1.74 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ENDER_PEARL · Distance: 2.21 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: TOTEM_OF_UNDYING · Distance: 2.20 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: TOTEM_OF_UNDYING · Distance: 2.46 · Cooldown 10%
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: TOTEM_OF_UNDYING · Distance: 102.88 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: TOTEM_OF_UNDYING · Distance: 102.88 · Cooldown 10% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: TOTEM_OF_UNDYING · Distance: 102.88 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: TOTEM_OF_UNDYING · Distance: 102.88 · Cooldown 10% | Swing outside live melee context
Mixed execution across the match
Strengths
No notes available.
Weaknesses
- •5 low-charge melee miss in engages
- •2 clear projectile misses
- •1 clear melee miss
Mixed execution across the match
Strengths
No notes available.
Weaknesses
- •6 low-charge melee miss in engages
Data quality notes from the analysis pipeline