Match OverviewJun 09, 2026, 06:55 PM
Bloixabed_yt Minecraft head
Winner

9 analysis categories

Accuracy

60%

Ranked

Ping

38 ms

Damage

±0.00

Duel

VS

Classic Medium

Time

0:34

Rounds

1

TiNkll Minecraft head
Player

9 analysis categories

Accuracy

69%

Ranked

Ping

20 ms

Damage

±0.00

Match Metadata

Permanent analysis and replay retention state

Match ID

xnYyKuQSPDxa

Analysis ID

xnYyKuQSPDxa

Replay Status

Available

Replay Retention

Sep 07, 2026, 06:55 PM

0 favorites

Bloixabed_yt Minecraft head
Bloixabed_yt

selected moment 0:33

Winner

Inventory

Bloixabed_yt · 0:33

Elytra
Tipped Arrow
64
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Experience Bottle
64
Experience Bottle
64
Firework Rocket
24
Crossbow
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Ender Pearl
16
Ender Pearl
16
Mace
Netherite Pickaxe
Netherite Axe
Totem Of Undying
Totem Of Undying
End Crystal
64
Obsidian
64
Ender Pearl
16
Ender Pearl
16
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Golden Apple
63
Shield
End Crystal
64
Obsidian
64
Totem Of Undying
Ender Pearl
13
Respawn Anchor
63
Glowstone
63
Totem Of Undying
TiNkll Minecraft head
TiNkll

selected moment 0:33

Inventory

TiNkll · 0:33

Elytra
Tipped Arrow
64
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Experience Bottle
64
Experience Bottle
64
Firework Rocket
24
Shield
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Ender Pearl
16
Ender Pearl
16
Mace
Netherite Pickaxe
Netherite Axe
Totem Of Undying
Totem Of Undying
End Crystal
64
Obsidian
64
Ender Pearl
16
Ender Pearl
16
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Respawn Anchor
59
Glowstone
59
Ender Pearl
13
Totem Of Undying
End Crystal
64
Obsidian
64
Golden Apple
63
Crossbow
Totem Of Undying
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
TiNkll led by 9%
Selected moment: 0:33
Bloixabed_yt Breakdown

Category scores from the replay analysis

9 categories

Melee

83%

Projectile

83%

Charge

73%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

TiNkll Breakdown

Category scores from the replay analysis

9 categories

Melee

0%

Projectile

0%

Charge

69%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Key Events

Highest impact analysis markers

10
0:14

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ENDER_PEARL · Distance: 25.88

-6
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.20 · Cooldown 10%

-6
0:15

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ENDER_PEARL · Distance: 14.05

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.36 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: OBSIDIAN · Distance: 2.72 · Cooldown 4%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.65 · Cooldown 10%

-5
0:17

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 2.43

-4
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.43 · Cooldown 4%

-4
0:13

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: TOTEM_OF_UNDYING · Distance: 28.01 · Swing outside live melee context

0
0:13

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: TOTEM_OF_UNDYING · Distance: 28.01 · Cooldown 10% | Swing outside live melee context

0
Key Events

Highest impact analysis markers

10
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: TOTEM_OF_UNDYING · Distance: 2.20 · Cooldown 10%

-6
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: RESPAWN_ANCHOR · Distance: 1.72 · Cooldown 10%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 1.74 · Cooldown 10%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ENDER_PEARL · Distance: 2.21 · Cooldown 10%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: TOTEM_OF_UNDYING · Distance: 2.20 · Cooldown 10%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: TOTEM_OF_UNDYING · Distance: 2.46 · Cooldown 10%

-5
0:05

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: TOTEM_OF_UNDYING · Distance: 102.88 · Swing outside live melee context

0
0:05

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: TOTEM_OF_UNDYING · Distance: 102.88 · Cooldown 10% | Swing outside live melee context

0
0:05

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: TOTEM_OF_UNDYING · Distance: 102.88 · Swing outside live melee context

0
0:05

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: TOTEM_OF_UNDYING · Distance: 102.88 · Cooldown 10% | Swing outside live melee context

0
Bloixabed_yt Summary

Mixed execution across the match

Strengths

No notes available.

Weaknesses

  • 5 low-charge melee miss in engages
  • 2 clear projectile misses
  • 1 clear melee miss
TiNkll Summary

Mixed execution across the match

Strengths

No notes available.

Weaknesses

  • 6 low-charge melee miss in engages
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration