Match OverviewJun 23, 2026, 06:15 PM
drcanax Minecraft head
Player

9 analysis categories

Accuracy

71%

Ranked

Ping

129 ms

Damage

-34.03

Duel

VS

Open Large

Time

2:28

Rounds

1

TiNkll Minecraft head
Winner

9 analysis categories

Accuracy

12%

Ranked

Ping

19 ms

Damage

+34.03

Match Metadata

Permanent analysis and replay retention state

Match ID

zaKqHDZcLCxb

Analysis ID

zaKqHDZcLCxb

Replay Status

Available

Replay Retention

Sep 21, 2026, 06:15 PM

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drcanax Minecraft head
drcanax

selected moment 2:26

Inventory

drcanax · 2:26

TiNkll Minecraft head
TiNkll

selected moment 2:26

Winner

Inventory

TiNkll · 2:26

Arrow
34
Ender Pearl
16
Dirt
64
Wheat Seeds
2
String
2
Dirt
46
Experience Bottle
64
Cart Regear 1
Ender Pearl
9
Bow
Cart Regear 2
Ender Pearl
16
Netherite Pickaxe
Golden Apple
64
Splash Potion
Splash Potion
Splash Potion
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Cobweb
62
Netherite Axe
Ender Pearl
11
Rail
54
Golden Apple
54
Cherry Planks
59
Totem Of Undying
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
drcanax led by 59%
Selected moment: 2:26
drcanax Breakdown

Category scores from the replay analysis

9 categories

Melee

97%

Projectile

94%

Charge

56%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

86%

Risk Reward

0%

TiNkll Breakdown

Category scores from the replay analysis

9 categories

Melee

74%

Projectile

81%

Charge

28%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Key Events

Highest impact analysis markers

10
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.85 · Cooldown 4%

-4
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: RAIL · Distance: 2.41 · Cooldown 10%

-3
0:53

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: BOW · Distance: 2.16 · Cooldown 10%

-3
0:53

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: BOW · Distance: 2.67 · Cooldown 10%

-3
1:01

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.80 · Cooldown 4%

-3
1:27

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.68 · Cooldown 4%

-2
1:28

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.58 · Cooldown 4%

-2
1:29

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 2.49

-2
1:30

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.80 · Cooldown 4%

-2
1:50

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: CHERRY_PLANKS · Distance: 3.40 · Cooldown 10%

-2
Key Events

Highest impact analysis markers

10
0:02

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: BOW · Distance: 119.28

-4
0:02

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: BOW · Distance: 119.28

-3
0:02

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: BOW · Distance: 119.28 · Cooldown 10%

-3
0:02

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: BOW · Distance: 119.28

-3
0:02

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: BOW · Distance: 118.47

-3
0:02

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: BOW · Distance: 118.47 · Cooldown 10%

-3
0:02

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: BOW · Distance: 118.47

-3
0:16

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 2.25

-3
0:02

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: BOW · Distance: 119.28 · Cooldown 10%

-2
0:02

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: BOW · Distance: 119.28 · Cooldown 10%

-2
drcanax Summary

Mixed execution across the match

Strengths

  • 14 melee hit conversions
  • 3 projectile hit conversions

Weaknesses

  • 14 low-charge melee miss in engages
  • 1 clear melee miss
  • 1 pearl led to death
TiNkll Summary

Clear mistakes shaped the match

Strengths

  • 21 melee hit conversions
  • 6 projectile hit conversions

Weaknesses

  • 35 low-charge melee miss in engages
  • 17 clear melee misses
  • 7 clear projectile misses
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration