Combat Score
81 / 100
Ranked
Unranked
Ping
36 ms
Damage
-6.88
Duel
Interactive replay review
Charts load when this section approaches the viewport.
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.07m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Self-damaging crystal failure
CrystalRound 1The crystal sequence caused a direct losing outcome for the user.
Weapon: END_CRYSTAL · Distance: 14270.41m · Self: 0.00 · Opponent: 0.00 · Self death
Poor anchor self-damage
AnchorRound 2The anchor sequence caused a major losing outcome for the user.
Weapon: RESPAWN_ANCHOR · Distance: 4.06m · Self: 0.00 · Opponent: 0.00 · Self death
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.92m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 2.39m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Strong anchor trade
AnchorRound 3The anchor sequence created clear positive explosive value.
Weapon: RESPAWN_ANCHOR · Distance: 14279.16m · Self: 0.00 · Opponent: 0.00 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 4Multiple low-charge attempts kept wasting real conversion windows.
Weapon: GLOWSTONE · Distance: 3.48m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: TOTEM_OF_UNDYING · Distance: 1.28m · Self: 0.36 · Opponent: 0.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: TOTEM_OF_UNDYING · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Low-charge melee miss in engage
ChargeRound 3The melee action spent a real engage window before the weapon was usefully charged.
Weapon: TOTEM_OF_UNDYING · Distance: 3.38m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: TOTEM_OF_UNDYING · VANILLA
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Repeated low-charge miss pattern
ChargeRound 4Multiple low-charge attempts kept wasting real conversion windows.
Weapon: GLOWSTONE · Distance: 3.27m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: RESPAWN_ANCHOR · Distance: 2.31m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 5The melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: END_CRYSTAL · Distance: 0.87m · Self: 0.00 · Opponent: 0.11 · Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.36m · Self: 0.00 · Opponent: 0.36 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: GLOWSTONE · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 3Multiple low-charge attempts kept wasting real conversion windows.
Weapon: GLOWSTONE · Distance: 3.05m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Poor anchor self-damage
AnchorRound 4The anchor sequence caused a major losing outcome for the user.
Weapon: RESPAWN_ANCHOR · Distance: 14263.76m · Self: 0.00 · Opponent: 0.00 · Self death
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: GLOWSTONE · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 5Multiple low-charge attempts kept wasting real conversion windows.
Weapon: GLOWSTONE · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Poor anchor self-damage
AnchorRound 5The anchor sequence caused a major losing outcome for the user.
Weapon: RESPAWN_ANCHOR · Distance: 14279.94m · Self: 0.00 · Opponent: 0.00 · Self death
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 114.94m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 114.94m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 92.13m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 92.13m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 32.61m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 32.61m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 3.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 3.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 3.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.92m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.70m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.40m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 1The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.42m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.21m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 1The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.20m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.07m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 49.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 5The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 49.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 102.35m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 102.35m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.07m · Self: 0.11 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 7.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 7.22m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.23m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.48m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 5.65m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 5.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 46.66m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 46.66m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 45.73m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 45.73m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 68.97m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 68.97m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 6.17m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 7.16m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.67m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 5.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: TOTEM_OF_UNDYING · Distance: 1.28m · Self: 0.36 · Opponent: 0.08 · Cooldown 10%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 114.13m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 3The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 114.13m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 114.13m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 3The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 114.13m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 114.13m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 3The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 114.13m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 103.72m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 103.72m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 12.90m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 12.90m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.73m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 6.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 6.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 3The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 7.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.51m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 3The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 4.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Anchor pressure without payoff
AnchorRound 3The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 3.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.48m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 3The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 3.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile zoning attempt
ProjectileRound 4The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 48.58m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 48.58m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 4The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 7.23m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.23m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 4The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 23.46m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 23.46m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 6.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 4The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 28.86m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 28.86m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.19m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.57m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.48m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 5.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 4.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 6.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.31m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 14263.76m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 72.98m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 103.94m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 5The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 103.94m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 1.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 5The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 1.53m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.64m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.63m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 6.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 5.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 5.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.14m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.19m · Self: 0.00 · Opponent: 0.00 · Opponent death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 92.60m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 92.60m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 35.98m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 35.98m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 11.85m · Self: 0.00 · Opponent: 0.00 · Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 11.85m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.87m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.41m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 113.25m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 113.25m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 11.49m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 14.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 16.08m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 16.08m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 9.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 9.31m · Self: 0.00 · Opponent: 0.11 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 9.31m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 0.58m · Self: 0.00 · Opponent: 0.03 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: END_CRYSTAL · Distance: 0.87m · Self: 0.00 · Opponent: 0.11 · Cooldown 10%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: END_CRYSTAL · Distance: 1.70m · Self: 0.00 · Opponent: 0.08 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: END_CRYSTAL · Distance: 1.70m · Self: 0.00 · Opponent: 0.08 · Cooldown 10%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.67m · Self: 0.00 · Opponent: 0.95 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.67m · Self: 0.00 · Opponent: 0.95 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 2.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 0.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.63m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 5.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 5.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 7.21m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.21m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: TOTEM_OF_UNDYING · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 2.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.59m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 3.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 4.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 5.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.65m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Contextual crystal pressure
CrystalRound 2The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 46.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 40.07m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Successful escape pearl
UtilityRound 2The pearl created space and prevented a losing follow-up.
Weapon: ENDER_PEARL · Distance: 40.07m · Self: 0.00 · Opponent: 0.00 · Escape pearl
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 24.52m · Self: 0.00 · Opponent: 1.21 · Zoning | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 24.52m · Self: 0.00 · Opponent: 1.21 · Charge 0%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 24.52m · Self: 0.00 · Opponent: 1.21 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 2The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 24.52m · Self: 0.00 · Opponent: 1.21 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 24.52m · Self: 0.00 · Opponent: 1.21 · Zoning | Outcome clear despite partial signals
Contextual low-charge pressure
ChargeRound 2The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 24.52m · Self: 0.00 · Opponent: 1.21 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 15.60m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 15.60m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ENDER_PEARL · Distance: 5.75m · Self: 0.08 · Opponent: 0.36 · Pressure | Outcome clear despite partial signals
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.75m · Self: 0.08 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.36m · Self: 0.00 · Opponent: 0.36 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.12m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.00m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.00m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 2The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.39m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.06m · Self: 0.00 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 109.44m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 109.44m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Useful shield defense
UtilityRound 3The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 15.08m · Self: 0.00 · Opponent: 0.00
Projectile zoning attempt
ProjectileRound 3The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 13.29m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 3The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 13.29m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Anchor pressure without payoff
AnchorRound 3The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 7.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 7.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 7.89m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 7.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 4.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 3The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 3.44m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 3The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.56m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 3The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.74m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 3The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 3The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Anchor pressure without payoff
AnchorRound 3The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.03m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Projectile zoning attempt
ProjectileRound 4The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 109.88m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 109.88m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 4The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 40.53m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 40.53m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 4The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 9.04m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 9.04m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 4The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.29m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.66m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.88m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 6.07m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 6.29m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 8.92m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 6.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 6.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual crystal pressure
CrystalRound 4The crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 3.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 4The replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 3.25m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 3.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 5.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 5.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 6.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 4The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 6.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.43m · Self: 0.00 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 4The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.58m · Self: 0.00 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 106.63m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 5The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 106.63m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 5The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 66.54m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 5The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 66.54m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: OBSIDIAN · Distance: 1.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: END_CRYSTAL · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Clean melee conversion
MeleeRound 5The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.68m · Self: 0.00 · Opponent: 2.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 5The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.68m · Self: 0.00 · Opponent: 2.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 3.87m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: RESPAWN_ANCHOR · Distance: 4.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 4.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual melee pressure
MeleeRound 5The swing could be pressure or baiting, not a clear miss.
Weapon: GLOWSTONE · Distance: 5.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Anchor pressure without payoff
AnchorRound 5The anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 5.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Mostly solid with visible mistakes
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
zaWMpFRHEynR
Analysis ID
zaWMpFRHEynR
Replay Status
Available
Replay Retention
Oct 28, 2026, 09:37 AM
0 favorites
VS
Open Large
Combat Score
77 / 100
Ranked
Unranked
Ping
22 ms
Damage
+6.88
Mostly solid with visible mistakes
Strengths
Weaknesses
Data quality notes from the analysis pipeline