Match OverviewJul 05, 2026, 01:47 PM
qolyyy Minecraft head
Winner

9 analysis categories

Accuracy

80%

Ranked

Ping

33 ms

Damage

+18.08

Duel

VS

Classic Small

Time

0:41

Rounds

1

Cleuch Minecraft head
Player

9 analysis categories

Accuracy

97%

Ranked

Ping

35 ms

Damage

-18.08

Match Metadata

Permanent analysis and replay retention state

Match ID

zdvfnacMjokM

Analysis ID

zdvfnacMjokM

Replay Status

Available

Replay Retention

Oct 03, 2026, 01:47 PM

0 favorites

qolyyy Minecraft head
qolyyy

selected moment 0:40

Winner

Inventory

qolyyy · 0:40

Diamond Helmet
Diamond Chestplate
Diamond Leggings
Diamond Boots
Diamond Sword
Cleuch Minecraft head
Cleuch

selected moment 0:40

Inventory

Cleuch · 0:40

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Cleuch led by 17%
Selected moment: 0:40
qolyyy Breakdown

Category scores from the replay analysis

9 categories

Melee

92%

Projectile

0%

Charge

65%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Cleuch Breakdown

Category scores from the replay analysis

9 categories

Melee

100%

Projectile

0%

Charge

83%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:16

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 1.74

-7
0:18

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 0.88

-7
0:17

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 0.95

-6
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.74 · Cooldown 4%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 0.95 · Cooldown 4%

-5
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 0.88 · Cooldown 4%

-5
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.10 · Cooldown 4%

-5
0:20

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: DIAMOND_SWORD · Distance: 2.26

+4
0:21

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: DIAMOND_SWORD · Distance: 1.70

+3
0:21

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: DIAMOND_SWORD · Distance: 1.73

+3
Key Events

Highest impact analysis markers

10
0:30

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: AIR · Distance: 2.42 · Cooldown 10%

-5
0:31

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: AIR · Distance: 1.83

+1
0:38

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: DIAMOND_SWORD · SWORD

+1
0:30

Contextual melee pressure

Melee

The swing looks like pressure or spacing rather than a clear punishable miss.

Weapon: AIR · Distance: 2.42

0
0:30

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: AIR · SWORD

0
0:31

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: AIR · Distance: 4.06 · No confirmed melee exchange

0
0:31

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 4.06 · Cooldown 10% | No confirmed melee exchange

0
0:31

Low-charge hit with conversion

Charge

The swing was early, but it still converted, so the charge issue is not punished blindly.

Weapon: AIR · Distance: 1.83 · Cooldown 10%

0
0:31

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: AIR · SWORD

0
0:34

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: DIAMOND_SWORD · Distance: 1.10

0
qolyyy Summary

Mostly solid with visible mistakes

Strengths

  • 24 melee hit conversions

Weaknesses

  • 7 low-charge melee miss in engages
  • 3 clear melee misses
Cleuch Summary

Consistent factual execution

Strengths

  • 6 melee hit conversions
  • 7 high-risk defensive values

Weaknesses

  • 1 low-charge melee miss in engage