Match OverviewJun 09, 2026, 10:11 PM
__RazorBill__ Minecraft head
Player

9 analysis categories

Accuracy

45%

Ranked

Ping

16 ms

Damage

-7.10

Duel

VS

Classic Small

Time

0:38

Rounds

1

TamamoCrosss Minecraft head
Winner

9 analysis categories

Accuracy

47%

Ranked

Ping

143 ms

Damage

+7.10

Match Metadata

Permanent analysis and replay retention state

Match ID

zeCWCZftLnHq

Analysis ID

zeCWCZftLnHq

Replay Status

Available

Replay Retention

Sep 07, 2026, 10:10 PM

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__RazorBill__ Minecraft head
__RazorBill__

selected moment 0:36

Inventory

__RazorBill__ · 0:36

TamamoCrosss Minecraft head
TamamoCrosss

selected moment 0:36

Winner

Inventory

TamamoCrosss · 0:36

String
2
Water Bucket
Water Bucket
Water Bucket
Arrow
9
Lava Bucket
Oak Planks
64
Diamond Pickaxe
Golden Apple
8
Diamond Helmet
Diamond Chestplate
Diamond Leggings
Diamond Boots
Diamond Sword
Cobweb
6
Water Bucket
Crossbow
Golden Head
2
Oak Planks
64
Bucket
Diamond Axe
Bow
Shield
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
TamamoCrosss led by 2%
Selected moment: 0:36
__RazorBill__ Breakdown

Category scores from the replay analysis

9 categories

Melee

77%

Projectile

0%

Charge

42%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

TamamoCrosss Breakdown

Category scores from the replay analysis

9 categories

Melee

86%

Projectile

88%

Charge

40%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Key Events

Highest impact analysis markers

10
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 0.68 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.04 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.04 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.13 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.11 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 0.92 · Cooldown 4%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.84 · Cooldown 4%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.35 · Cooldown 4%

-5
0:17

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 1.93

-4
0:18

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: DIAMOND_SWORD · Distance: 1.98

+3
Key Events

Highest impact analysis markers

10
0:16

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 0.84

-6
0:17

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 1.73

-6
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.12 · Cooldown 4%

-5
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.83 · Cooldown 4%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 0.84 · Cooldown 4%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.83 · Cooldown 4%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.61 · Cooldown 4%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.85 · Cooldown 4%

-4
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.73 · Cooldown 4%

-3
0:18

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: DIAMOND_SWORD · Distance: 1.98

+3
__RazorBill__ Summary

Clear mistakes shaped the match

Strengths

  • 7 melee hit conversions
  • 6 high-risk defensive values

Weaknesses

  • 20 low-charge melee miss in engages
  • 6 clear melee misses
TamamoCrosss Summary

Clear mistakes shaped the match

Strengths

  • 14 melee hit conversions
  • 1 projectile hit conversion

Weaknesses

  • 22 low-charge melee miss in engages
  • 5 clear melee misses
Missing Signals

Data quality notes from the analysis pipeline

1
Item use duration