Interactive replay review
Charts load when this section approaches the viewport.
Charge
40%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.98 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.25 · Self dmg: 0.57 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.79 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.14 · Self dmg: 0.48 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.41 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.47 · Self dmg: 0.68 · Opp dmg: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.13 · Self dmg: 0.48 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.10 · Self dmg: 0.48 · Opp dmg: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: AIR · Distance: 2.54 · Self dmg: 0.07 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: AIR · Distance: 2.50 · Self dmg: 0.07 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Consistent factual execution
Strengths
Weaknesses