Interactive replay review
Charts load when this section approaches the viewport.
Charge
56%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
A reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 2.93
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.69 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.93 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.12 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.07 · Cooldown 4%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 3.08
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 2.54
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 1.81
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.35 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 3.08 · Cooldown 4%
Consistent factual execution
Strengths
Weaknesses