Explore community performance across Minecraft PvP training modes.
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Weighted Accuracy (%) · 5 valid runs to qualify
Bars show 2,545 of 2,546 qualifying players from 10.0% to 100.0%. 1 below and 0 above this range.
Latest 2 valid runs
The_AzureFlames · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | The_AzureFlames |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 4,323 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | -- | |
| Aim | Kills per Second · KPS | 5 | 2,980 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | -- | |
| Aim | Weighted Accuracy · % | 5 | 2,546 | 53.4% | 44.6% – 60.3% | 73.2% | 2/5 runs | |
| Anchor | Completion Time · ms | 10 | 7,069 | 598 ms | 353 ms – 927 ms | 244 ms | -- | |
| Anchor | Completion Time · ms | 8 | 3,051 | 970 ms | 723 ms – 1,319 ms | 530 ms | -- | |
| Anchor | Completion Time · ms | 5 | 2,544 | 10,432 ms | 7,673 ms – 13,674 ms | 5,569 ms | -- | |
| Anchor | Completion Time · ms | 5 | 753 | 15,309 ms | 12,251 ms – 19,549 ms | 10,046 ms | -- | |
| Totem | Reaction Time · ms | 10 | 3,596 | 1,657 ms | 1,300 ms – 2,115 ms | 1,083 ms | -- | |
| Totem | Refill Time · ms | 10 | 2,529 | 1,363 ms | 1,052 ms – 1,793 ms | 853 ms | -- | |
| Cart | Run Score · pts | 20 | 1,667 | 0 pts | 0 pts – 0 pts | 42.1 pts | -- | |
| Cart | Run Score · pts | 20 | 1,801 | 23.8 pts | 0 pts – 43.7 pts | 52.1 pts | -- | |
| Mace | Successful Slams · hits | 5 | 6,504 | 4 hits | 1 hits – 8 hits | 12.5 hits | 2/5 runs | |
| Mace | Successful Slams · hits | 5 | 2,630 | 4 hits | 1 hits – 6.5 hits | 9 hits | 1/5 runs | |
| Mace | Totem Pops · pops | 5 | 5,930 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | -- | |
| Mace | Successful Combos · combos | 6 | 3,410 | 4 combos | 1 combos – 7.5 combos | 10 combos | -- | |
| Mace | Successful Combos · combos | 6 | 6,248 | 8.5 combos | 7 combos – 10 combos | 11 combos | -- | |
| Mace | Successful Catches · catches | 6 | 3,646 | 7 catches | 5 catches – 9 catches | 11 catches | -- | |
| Melee | Run Score · pts | 20 | 11,352 | 0 pts | 0 pts – 40.5 pts | 55.7 pts | -- | |
| Melee | Run Score · pts | 15 | 5,346 | 53.5 pts | 42.6 pts – 62.4 pts | 68.3 pts | -- | |
| Melee | Combo Hits · hits | 10 | 12,053 | 2 hits | 2 hits – 2.5 hits | 3 hits | -- |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 139.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.