Explore community performance across Minecraft PvP training modes.
Excavate and clear 10 defensive layers with anchors as quickly as possible.
Completion Time (ms) · 5 valid runs to qualify
Oth3rwise
Better than 69.1% of qualified players
Latest 10 valid runs · 2,387 qualifying players · Best 5,999 ms
Bars show 2,183 of 2,387 qualifying players from 3,000 ms to 18,500 ms. 21 below and 183 above this range.
Latest 15 valid runs
Oth3rwise · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | Oth3rwise |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 4,046 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | 3.23 KPS (Top 34%) | |
| Aim | Kills per Second · KPS | 5 | 2,825 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | 2.98 KPS (Top 54.9%) | |
| Aim | Weighted Accuracy · % | 5 | 2,355 | 53.4% | 44.6% – 60.4% | 73.2% | 48.5% (Top 65.2%) | |
| Anchor | Completion Time · ms | 10 | 6,640 | 597 ms | 353 ms – 935 ms | 244 ms | 956 ms (Top 76.4%) | |
| Anchor | Completion Time · ms | 8 | 2,856 | 965 ms | 719 ms – 1,314 ms | 532 ms | -- | |
| Anchor | Completion Time · ms | 5 | 2,387 | 10,367 ms | 7,649 ms – 13,650 ms | 5,589 ms | 8,327 ms (Top 30.9%) | |
| Anchor | Completion Time · ms | 5 | 700 | 15,290 ms | 12,198 ms – 19,386 ms | 10,046 ms | -- | |
| Totem | Reaction Time · ms | 10 | 3,366 | 1,645 ms | 1,293 ms – 2,113 ms | 1,080 ms | 1,434 ms (Top 34.7%) | |
| Totem | Refill Time · ms | 10 | 2,377 | 1,362 ms | 1,049 ms – 1,790 ms | 849 ms | -- | |
| Cart | Run Score · pts | 20 | 1,245 | 0 pts | 0 pts – 0 pts | 40.1 pts | 8/20 runs | |
| Cart | Run Score · pts | 20 | 1,298 | 22.8 pts | 0 pts – 42.6 pts | 51.4 pts | -- | |
| Mace | Successful Slams · hits | 5 | 5,952 | 4 hits | 1 hits – 8.5 hits | 13 hits | -- | |
| Mace | Successful Slams · hits | 5 | 2,414 | 4 hits | 1 hits – 6.5 hits | 9 hits | -- | |
| Mace | Totem Pops · pops | 5 | 5,448 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | -- | |
| Mace | Successful Combos · combos | 6 | 3,096 | 4 combos | 1 combos – 7.5 combos | 10 combos | 7 combos (Top 28.9%) | |
| Mace | Successful Combos · combos | 6 | 5,603 | 8.5 combos | 7 combos – 10 combos | 11 combos | 9 combos (Top 42.5%) | |
| Mace | Successful Catches · catches | 6 | 3,340 | 7 catches | 5 catches – 9 catches | 11 catches | -- | |
| Melee | Run Score · pts | 20 | 10,604 | 0 pts | 0 pts – 41.5 pts | 56.4 pts | -- | |
| Melee | Run Score · pts | 15 | 4,943 | 54.2 pts | 43.9 pts – 62.8 pts | 68.5 pts | -- | |
| Melee | Combo Hits · hits | 10 | 11,051 | 2 hits | 2 hits – 2.5 hits | 3 hits | 2 hits (Top 67.8%) |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 132.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.